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[Enigma-devel] Looking for Oxyd info

From: marciot
Subject: [Enigma-devel] Looking for Oxyd info
Date: Thu, 12 Dec 2002 17:44:59 -0700

Hi everyone,

I'm looking for some historical information about Oxyd.
Many years back (maybe twelve years ago, I think) a friend
showed me a cool little game. It was a short demo and I don't
remember much about it, but it had been enough to motivate
me to write a version of it for the Macintosh, which I had
called "Stratocubes". Though I had made it playable, I
pretty much had abandoned the project, because I have this
horrible habit of not finishing what I start.

This year, I was in need for a project for a college level
AI course and I resurrected the game and ported it over to
Linux using SDL. The AI part of the project had involved
adding a neural network control to the marble, which didn't
work too well. To make a long story short (too late!), the
surprizing part is that after my presentation someone asked
whether my game was inspired by "Oxyd." I didn't know, since
I had never caught the name of the original game that I had

Anyhow, I haven't been able to find much information about
Oxyd, although I did come across this project. It's pretty
clear from the description that Enigma is very similar to
the game that had inspired mine, although there are some
differences. I've attached a screenshot of my current Linux
version. Obviously, the major difference is that the playing
board is in 3D, whereas Enigma uses a 2D playing surface.
I'm pretty sure that the game which I had seen before had
the 3D playing surface and this wasn't something I invented.

Can anyone on the list offer some insight as to what this
game was? Also, I would love to know what the original
objective of this game was. As it stands, my version is
sort of pointless and all you do is move around bumping
into walls and falling into the water (mostly falling into
the the water :). It's not very interesting right now, and
although I think it has a potential to be a cool game, I
really don't know where to go with it from here.

Any pointers and/or information about the original game
would be appreciated (I would love to see screenshots
if anyone had it).


Marcio Luis Teixeira

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