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Re: [Enigma-devel] Enigma - Some Report

From: Ingo van Lil
Subject: Re: [Enigma-devel] Enigma - Some Report
Date: Thu, 19 Dec 2002 17:28:19 +0100
User-agent: Mutt/

On Thu, Dec 19, 2002 at 05:10:58PM +0100, Michael Färber wrote:

> -The lives don't disappear when you lose one. This could be selectable in
> the options menu.

Actually, I never saw any point in having limited lifes in a game like
this. As soon as you managed to solve any puzzle you should always be
able to skip it if you want to. Oxyd had level passwords (or numbers, if
I remember correctly) for that purpose, Enigma has the level selection
screen. If the user loses all his lifes he can just start over again in
the same level, so it doesn't make a really difference. At best it's
just annoying.


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