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[Enigma-devel] SDL_Delay
From: |
Laurent Martelli |
Subject: |
[Enigma-devel] SDL_Delay |
Date: |
Fri, 13 Feb 2004 02:20:04 +0100 |
User-agent: |
Gnus/5.1006 (Gnus v5.10.6) Emacs/20.7 (gnu/linux) |
Hi,
I'm wondering if there's a good reason to comment the call to
SDL_Delay in Game::run() because it as the effect to burn as much CPU
cycles as it can. I tried to uncomment the line and all seems to work
fine. So is there any good reason why it was commented ?
--
Laurent Martelli
address@hidden Java Aspect Components
http://www.aopsys.com/ http://jac.aopsys.com
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