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[Enigma-devel] SDL_Delay

From: Laurent Martelli
Subject: [Enigma-devel] SDL_Delay
Date: Fri, 13 Feb 2004 02:20:04 +0100
User-agent: Gnus/5.1006 (Gnus v5.10.6) Emacs/20.7 (gnu/linux)


I'm wondering if there's a good reason to comment the call to
SDL_Delay in Game::run() because it as the effect to burn as much CPU
cycles as it can. I tried to uncomment the line and all seems to work
fine. So is there any good reason why it was commented ?

Laurent Martelli
address@hidden                                Java Aspect Components
http://www.aopsys.com/                             http://jac.aopsys.com

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