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Re: [Enigma-devel] Improved version of Sentry Duty level

From: Jacob Scott
Subject: Re: [Enigma-devel] Improved version of Sentry Duty level
Date: Thu, 30 Jun 2005 09:49:23 -0500

On 6/30/05, Nat Pryce <address@hidden> wrote:
> On 6/29/05, Erich Schubert <address@hidden> wrote:
> > Btw,
> > I liked a lot oxyd's rule of having every 10th level being a meditation 
> > level.
> > Of course it's not as "useful" if you don't have to play them in
> > sequence (except for resume codes) and we could well make a
> > "meditation" level pack...
> I also like the regular meditation levels.
> Do we need an effort to write new meditation levels so we have enough?
>  How many do we need to have one every ten levels?  Perhaps every 15
> or 20 would be easier to achieve.
> --Nat.

I went through the "Enigma" level packs and found that we have 34
meditation levels out of 368 levels (although in a few cases it was
hard to decide whether a level was a "meditation" level -- other
players might get different results).  If we split these levels into 4
packs of 100 each, we would need only 2 more meditation levels out of
32 more levels -- only nine out of the 100 levels in the original
games were meditation levels (the last levels were different), so we
would need 36 total.  However, if we really want to set the level
packs up as they were in the original games, we would need 4 large end

In addition to ordering the levels by difficulty, as already
suggested, I think we should also have some relatively simple levels
near the beginning that would teach new players what all the objects
do -- it would be hard for players if their first encounters with an
object were in an enormous labyrinth!


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