enigma-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Enigma-devel] Improved version of Sentry Duty level


From: Daniel Heck
Subject: Re: [Enigma-devel] Improved version of Sentry Duty level
Date: Fri, 15 Jul 2005 01:06:08 +0200

On Wed, 2005-07-13 at 07:46 +0200, Moon Pearl wrote:
> > :-)
> >
> > I should have emphasized the *strict*... I'm all for sorting the levels
> > *roughly* by difficulty, but throwing in  a few easier levels sounds
> > like a good idea to me.
> 
> Im sorry to be so stubborn, but I still think there will be no need to put
> easy levels between hard ones on purpose. Players will find some levels
> easier and harder by themselves, even if we *strictly* order them by
> difficulty.

Ok then, we could at least *try* to order them by difficulty.  Here is the 
ranking 
scheme I would propose, to start off the discussion.  We should rank the 
difficulty 
along several axes, for example according to the intelligence, dexterity, and 
patience 
required to solve the level.  I think 5 levels of difficulty are enough for 
each category, 
their meaning could be something like this:

1 - very easy
2 - easy
3 - requires some experience
4 - difficult
5 - very difficult

Here are the first few levels from Enigma and Enigma3 ranked according to this 
scheme:


Level pack: Enigma 
----------------------------
        Int.    Dext.   Pat.
#1      1       1       1
#2      1       1       1
#3      2       1       1
#4      1       1       2
#5      2       2       2
#6      1       2       2
#7      1       1       2
#8      1       2       1
#9      2       2       2
#10     1       1       2
#11     2       2       2
#12     1       3       2
#13     1       3       2
#14     3       1       2
...

Level pack: Enigma 3
--------------------------
        Int.    Dext.   Pat.
#1      1       2       4
#2      1       3       2
#3      1       2       2
#4      4       1       2
#5      1       3       1
#6      2       1       3
#7      1       4       2
...


If we had those scores for every level, we could even display them in the level
menu!

Comments?
Daniel





reply via email to

[Prev in Thread] Current Thread [Next in Thread]