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Re: [Enigma-devel] Bug in "Don't Touch"

From: Raoul
Subject: Re: [Enigma-devel] Bug in "Don't Touch"
Date: Sun, 03 Dec 2006 15:58:14 +0100
User-agent: IceDove (X11/20061116)

> Well, the simplest solution would be to just move each oxyd outwards
> one square, either up/down or right/left.  I don't know how important
> it is though.
Ok, I will do that.

@Andreas: please note the new score version. You should probably rerate.
> Also, another level that can be impossible to complete is Kaleidoscope
> (Enigma 2, #22), if the floor beneath you at the start turns out to be
> space.
Your job ;-)

Do simply disallow fl-space on the startposition?
Maybe together with a st-black to give you a chance when the top is near?

-- Raoul

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