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[Enigma-devel] Crash with fl-thief


From: Juergen Sticht
Subject: [Enigma-devel] Crash with fl-thief
Date: Sat, 17 Mar 2007 21:39:04 +0100
User-agent: Thunderbird 1.5.0.10 (Windows/20070221)

Hi guys,

i found an enigma crash, using fl-thief in combination with a laser.
Take a look at the attached test level....

Greetings,
Juergen
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"; 
xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" 
xmlns:el="http://enigma-game.org/schema/level/1";>
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Crash with fl-thief" el:subtitle="" 
el:id="fl-thief"/>
      <el:version el:score="1" el:release="1" el:revision="1" el:status="test"/>
      <el:author  el:name="JuSt" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2007 JuSt</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.00">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:score el:easy="-" el:difficult="1:32"/>
    </el:info>
    <el:luamain><![CDATA[

create_world(20, 13)
oxyd_default_flavor="b"

-- Floor Layer
fill_floor("fl-sand")
set_floor("fl-thief", 10, 5)

-- Item Layer
set_item("it-document", 10, 6, {text="The next sqare is a 'fl-thief'. Move 
gently upwards, until the thief appears!"})

-- Stone Layer
draw_border("st-blue-sand")
draw_stones("st-blue-sand", {9, 6}, {0, 1}, 3)
draw_stones("st-blue-sand", {11, 6}, {0, 1}, 3)
set_stone("st-laser", 1, 5, {dir=EAST, on="1"})
set_stone("st-blue-sand", 10, 8)

-- Actor Layer
set_actor("ac-blackball", 10.5, 7.5, {player="0", mouseforce="1"})

  ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>

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