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[Enigma-devel] Questions and Ideas


From: Kenan Bitikofer
Subject: [Enigma-devel] Questions and Ideas
Date: Mon, 03 Feb 2014 20:12:39 -0600
User-agent: Mozilla/5.0 (X11; Linux i686; rv:24.0) Gecko/20100101 Thunderbird/24.2.0

Hi all,

I've played enigma for a few years now and believe it to be the most interesting and enjoyable puzzle game in the repositories, both for its variety and extent of gameplay. I recently began writing levels of my own, and would like to get involved in other aspects of development. I have a few questions about its development.

What are the planned developments or areas of work now that 1.20 is released? Where are the development sources for the project? The repositories on sourceforge haven't been modified since 2011.
    Where would one submit new levels for review and possible inclusion?
    Why does the main website appear to be so infrequently updated?


I have had some ideas about gameplay additions that could be interesting, and don't seem like they would be burdensome to incorporate:

Stones and/or floors that have a RGB color designation, which would give more aesthetic control to developers. Actors with variable/controllable size. There is already some difference in radius between actors, but making the blackball's diameter greater than a tile could have interesting implications. Actors with controllable mass. This would just affect collisions with other actors, but would help in levels involving many interactions. An "apply constant force" function for a single actor. This has been a frustration for me while trying to add gravity to one actor but not another. I haven't found a good solution.

Correct me if I misunderstand anything about these concepts. I am not well-versed in C++, and much less the intricacies of this project code.


Thanks for all your work!
Kenan



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