[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[fluid-dev] Callback driven rendering?

From: David Olofson
Subject: [fluid-dev] Callback driven rendering?
Date: Sun, 7 Sep 2003 13:53:47 +0200
User-agent: KMail/1.4.3

I just had an idea...

Does FluidSynth have any API that lets it render into application 
provided buffers, driven entirely by callbacks?

I'm thinking about routing FluidSynth's output, preferably channel by 
channel, directly into the FX network of Audiality, and having 
Audiality's MIDI input and/or internal sequencer drive both 
FluidSynth and Audiality's internal synth. That is, using FluidSynth 
to add "structurally clean" SF2 support to Audiality.

//David Olofson - Programmer, Composer, Open Source Advocate

.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -'
   --- http://olofson.net --- http://www.reologica.se ---

reply via email to

[Prev in Thread] Current Thread [Next in Thread]