[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [fluid-dev] fluidsynth~

From: Frank Barknecht
Subject: Re: [fluid-dev] fluidsynth~
Date: Thu, 26 Feb 2004 11:40:57 +0100
User-agent: Mutt/1.5.4i

Peter Hanappe hat gesagt: // Peter Hanappe wrote:

> Frank Barknecht wrote:
> >The only problem is: I don't run Mac nor Max, so I could not provide a
> >Max binary. 
> Having binary versions would be nice. Are you sure no one has
> compiled it yet for Mac or Max?

I'm quite confident, that no one has done so yet. But many failed at
compiling fluidsynth in the first place. 

> >fluid~ currently is rather basic. I deliberatly omitted several
> >special features like the internal effects, because I think, that
> >these aren't really necessary in environments like Max and Pd, but
> >of course this could changed.
> I think those features are interesting to have. Several people
> told me they produced nice effects by modulating the generators
> directly.

Well, they would be easy to add to fluid~. 

> >So, what now? ;)
> I'm not directly concerned but having two projects isn't necessarily
> bad. However, it would be good if both objects use the same messages so
> they are compatible.

Yes, this would be *very* desirable, so that patches can be exchanged
(at least one way: Max => Pd) more easily. The syntax of my fluid~
should be clear from looking at the screenshot - or just install Pd. 

BTW, Peter: You have heard fluid~ in action in my Pd talk at the LAD
conference in Karlsruhe last year. ;)

I didn't find the time yet to look at Norbert's code (will probably do
so over the weekend), but the approach of fluid~ is, to use
libfluidsynth just like any other ordinary library. flext makes the
code very readable, at least in my taste ;)

 Frank Barknecht                               _ ______footils.org__

reply via email to

[Prev in Thread] Current Thread [Next in Thread]