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[fluid-dev] Re: Fluidsynth voice stealing

From: Toby
Subject: [fluid-dev] Re: Fluidsynth voice stealing
Date: Fri, 14 Oct 2005 09:15:10 +0200
User-agent: Mutt/1.5.9i

Josh Green wrote:
> quietest      // Quietest voice gets killed

As already reported, such an algorithm needs to take into account the
current position in the volume envelope.  The quietest voice might be a
note that has not started climbing the attack slope yet; we don't want
to kill such a note.  The quietest of those voices which are past the
attack phase, instead, might be a good candidate.


«Debugging is twice as hard as writing the code in the first place.
Therefore, if you write the code as cleverly as possible, you are,
by definition, not smart enough to debug it.»  —Brian W. Kernighan

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