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Re: [fluid-dev] Windows compilation

From: Stephen Grant
Subject: Re: [fluid-dev] Windows compilation
Date: Mon, 4 Dec 2006 12:33:45 -0500

Hi Luke
Using the project files supplied, and version 1.0.7, this is what I do to compile under
a. In fluid_adriver.c comment out AUFILE_SUPPORT 1 (I'm not using it)
b. In fluidsynth.c comment out the include of fluid_lash.h
c. remove the top include of config.h. It occurs later.
d. when compiling as a .lib, must include the flag FLUIDSYNTH_NOT_A_DLL
In fluid_dsound.c
    static HWND fluid_wnd = NULL;
is missing so it won't compile. It was there in 1.0.6

I've also attached a bug fix which I sent to Josh earlier which you
may need to implement to get it to run whin linked as a .lib.


To: "Luke Palmer" <address@hidden>
Cc: <address@hidden>
Sent: Monday, December 04, 2006 12:04 PM
Subject: Re: [fluid-dev] Windows compilation

Hello Luke,

I don't currently build FluidSynth in Windows myself.  Files with .a
and .la sound like binary archive files.  Not sure what the 1.0.3
archive you downloaded contains.  Those files aren't useful for building
the project though, but rather the product of building it.

I should really give building FluidSynth a try on Windows.  If anyone
has any diffs or changes that would make life easier for those who are
building on that platform, do let me know.


On Sun, 2006-12-03 at 10:42 +0000, Luke Palmer wrote:
Hi everybody,

I'm trying to get a project I wrote working on Windows using Visual
Studio .NET.  The windows version I downloaded (1.0.3) had .a and .la
files, which VS.NET doesn't grok (cygwin's preference, perhaps?).
Also, when trying to build it myself, the Fluidsynth LIB project was
corrupt and couldn't be opened.

Does anybody have experience with this problem?  I'm not hacking on
fluidsynth, so if anybody has made fluidsynth.lib, that would suffice.
 I'm not averse to putting in a little work to build it either.


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