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Re: [fluid-dev] fluid_event_noteon() on channel 9 under winxp

From: Josh Green
Subject: Re: [fluid-dev] fluid_event_noteon() on channel 9 under winxp
Date: Thu, 14 Dec 2006 19:46:02 +0000

Hello Stephen,

Sounds like something specific to those percussion instruments is
causing FluidSynth to not work properly.  I'm not familiar with that
SoundFont, is it commercial or is it possible to download it?  Or do you
have any other SoundFont files which are publicly available that have
the same issue?  One other thing I'm curious about, is if the sound that
is being played back, is indeed the same sample, just cut short (from
mis-applied effect parameters) or a different sample all together.  Best

On Thu, 2006-12-14 at 10:05 -0500, Stephen Grant wrote:
> Sorry, I should have been more specific. I was trying to get an open cymbal
> sound and none of them worked.  Now I am no longe surer the problem is
> fluidsynth!.
> The problem is in all the open cymbal sounds using. fluid_event_noteon() and
> MIDI drumkit #'s 44,46,49,51,52,53,55,57. (on ch 9)
> When I use the default font (CT4MGM.sf2) the sounds are correct. When I use
> SONiVOX.sf2 (258 mb) they are not. (they all sound like  a closed high hat).
> However, when I play these instruments using the large sound font and the
> Creative Sound Font Bank manager they sound correctly. To do this test I am
> using a minimal version of the sequencer example in the Developer
> Documentation ( http://www.toncat.de/fluidsynth/.) All other instruments and
> MIDI drumkit
> instruments are fine.
> Original Message ----- 
> From: "Josh Green" <address@hidden>
> To: "Stephen Grant" <address@hidden>
> Cc: <address@hidden>
> Sent: Sunday, December 10, 2006 11:32 AM
> Subject: Re: [fluid-dev] fluid_event_noteon() on channel 9 under winxp
> > Hello Stephen and sorry for the delayed reply.
> >
> > On Mon, 2006-12-04 at 15:32 -0500, Stephen Grant wrote:
> >> Using fluid_sequencer, fluid_event_noteon() does not seem to work with
> >> drumkit under windows.
> >> (using fs 1.0.7). synth_note_on() is fine. I did notice a FIXME in
> >> fluid_chan.c relating to bit 31
> >> being set for the drumkit. Has anyone had a problem with this?
> >>
> >> thanks
> >> stephen grant
> >>
> >
> > Could you define better of what you mean by "doesn't work"?  Is it that
> > it just doesn't sound at all, or is the wrong instrument?  In theory you
> > can select whatever preset you want for a particular channel (even
> > channel 9).  Make sure you have the right percussion preset selected on
> > the given channel.  Let me know if you are still having problems and
> > I'll see if I can figure out whats wrong.
> >
> > Best regards,
> > Josh
> >
> >

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