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Re: [fluid-dev] Windows build

From: Bernhard Schelling
Subject: Re: [fluid-dev] Windows build
Date: Mon, 17 Sep 2007 16:12:50 +0200
User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv: Gecko/20070802 SeaMonkey/1.1.4

Hi Again

There are a few changes which were required to make these builds possible.
In the DSP I added the files for aufile, dspfloat and removed strtok which doesn't exist anymore but is still referenced in the DSP. For the source itself a few changes were necessary for getting it built under the standards incompatible VC6 compiler. - changed some of the "#include "config.h"" to "#include "fluidsynth_priv.h"" - obviously required on systems without HAVE_CONFIG_H - removed all inline keywords (used for 4 static inline functions) - not supported for non C++ C code in VC6

Oh, and I forgot... I also had to change the "long long" used in fluid_phase.h.
Maybe you meant that before with "After making a few changes to ... and some source 
files" - but here's what I changed anyway:

Added directly on top of fluid_phase.h (only useful as long as 64 bit integers 
are only used there):

#ifndef _WIN32
typedef long long signed64;
typedef unsigned long long unsigned64;
typedef __int64 signed64;
typedef unsigned __int64 unsigned64;

And changed the 4 "unsigned long long" to "unsigned64"

That should be everything.


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