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Re: [fluid-dev] State of my FluidSynth fork

From: jimmy
Subject: Re: [fluid-dev] State of my FluidSynth fork
Date: Fri, 11 Jan 2008 07:14:21 -0800 (PST)


OK, thanks.  I'll give it a try. when I got a chance. 
Might be later next week, though.  I got a few other
things for next week to tend to right now.

Best regards,


--- Miguel Lobo <address@hidden> wrote:

> Hi Jimmy and Josh,
> Many thanks for your interest!
> I have now uploaded the project to SourceForge,
> here:
> https://sourceforge.net/projects/gleamsynth
> (The project is called Gleam, but that name was
> taken in SourceForge
> so the page there uses a slightly different name).
> It should now be possible to browse the project or
> check it out using
> SourceForge's anonymous SVN access.
> There is no documentation at all yet, so here are
> some quick build instructions:
> 1. You need Python 2.5, GCCXML 0.7 or later and the
> current SVN
> version of pygccxml.  If you're using Debian, there
> are packages for
> Python and GCCXML, so installing those shouldn't be
> a problem.  As for
> pygccxml, you can check it out from their SVN
> repository here:
> http://sourceforge.net/svn/?group_id=118209 and then
> follow their
> installation instructions.
> 2. If g++ points to GCC 4.1 or earlier in your
> system, you can now run
> the following command on Gleam's main directory:
> python build.py
> This should build Gleam.
> 3. GCCXML doesn't work yet with GCC 4.2 or later, so
> if g++ points to
> one of those, you will need to install GCC 4.1 too. 
> After you've done
> that, assuming the g++ executable for GCC 4.1 is
> then called g++-4.1,
> you should run:
> GCCXML_COMPILER=g++-4.1 python build.py
> This is instead of the command suggested in the
> previous point.
> As I said in my previous mail, any comments,
> questions or suggestions
> are quite welcome.
> Regards,
> Miguel

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