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Re: [fluid-dev] Windows build

From: Josh Green
Subject: Re: [fluid-dev] Windows build
Date: Sat, 14 Jun 2008 10:33:27 -0700

Hello Philip,

I've been meaning to get a build environment working on my system to
make regular FluidSynth windows binary releases, but still have not
gotten around to it.  I'd like to use cygwin, so that the releases are
more "free" (i.e., built by a free compiler).

It sounds like __int64 should be used instead of "long long" on
Windows.  I don't know if that is in general or just with VC6.

It sounds as if your Ubuntu is a bit outdated, otherwise I'd just say
run "sudo apt-get install fluidsynth".  It will likely still build
without problems though, provided you have a development environment
properly setup "sudo apt-get build-essential" I believe.  Just download
the source tarball and "./configure && make && sudo make install".

Sorry I can't be of more help at this point.  I've been really busy
lately and have not had much time to work on FluidSynth or my other
projects for that matter.

Best regards,
        Josh Green

On Fri, 2008-06-13 at 18:12 -0700, O. P. Martin wrote:
> Hi, Josh and the FluidSynth community,
> How are you?
> Thank you for your service in providing fluidsynth.
> Please forgive my ignorance.
> I unpacked the 1.0.8 tarball but have been having problems compiling under 
> Windows.
> First I tried it with VC6, which would have been preferred.  I opened the 
> .dsw file and the three 'active projects' appeared, but there were no classes 
> or files defined.  So, I tried manually adding the files.  Then I moved 
> include files around so the compiler would find them, and copied 
> config_win32.h to config.h (maybe that was wrong).  I got it so it almost 
> compiled; the only thing it seemed to complain about was that 'unsigned long 
> long' was illegal.  I concluded that perhaps my compiler does not support 
> 64-bit integers.
> I also have VC 2005 Express installed.  I started over and opened the .sln 
> file, which vc converted.  It did not work.  It said it could not find 
> windows.h .  The .dsw project still looks like it is empty when I open it.
> I searched the mailing list archives and took a peek.  You guys seemed to be 
> talking about modifying both source and project files.  My head is swimming.
> I actually already have a fluidsynth.dll file that was distributed with 
> another application, but I hadn't been able to figure out how to use it 
> without an import library.  That's what prompted me to attempt to build the 
> source.
> Should I install Cygwin, or would that make things worse?  I also have Ubuntu 
> (dapper drake) in another partition, but I would be even far less proficient 
> there.
> Thank you in advance for any tips.
> May the Lord bless you,
> Philip

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