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Re: [fluid-dev] Thread safety

From: josh
Subject: Re: [fluid-dev] Thread safety
Date: Fri, 05 Jun 2009 18:30:00 -0400
User-agent: Internet Messaging Program (IMP) H3 (4.1.6)

Hello Pedro,

Quoting Pedro Lopez-Cabanillas <address@hidden>:

I'm not following closely your threading debate, sorry. But there are some
existing traditional terms in computer technology that I find applicable to
the scenarios you are talking about. I am not asking you to change your
vocabulary, this is only a comment.

Its not much of a debate, more just kicking around ideas and brainstorming. It helps me get things straight in my own mind and double checks, from feedback by others, that I'm not grossly overlooking something, before I put the fingers to the keyboard and actually code it.

On Thursday, June 4, 2009, David Henningsson wrote:
Case 1,2: Fast-render

Batch processing

I would prefer "file rendering" or "faster than realtime rendering" myself.

Case 3,4: Live playing

Online, or interactive processing

Personally I think those are more obscure than "live playing". Perhaps "realtime" would be a better term. Since we are indicating the case where low latency is desired, for quickest response.


Thanks for chiming in about the terminology. It would be good to be concise on these, to minimize confusion.


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