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Re: [fluid-dev] fluid_sequencer_t funkiness

From: Corbin Simpson
Subject: Re: [fluid-dev] fluid_sequencer_t funkiness
Date: Sat, 03 Oct 2009 17:10:50 -0700
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv: Gecko/20090814 Fedora/3.0-2.6.b3.fc11 Thunderbird/3.0b3

On 10/03/2009 04:47 PM, address@hidden wrote:
> Glad you figured it out.  Out of curiosity, will you be making your
> Python binding available?

Certainly. It's on my github at
http://github.com/MostAwesomeDude/pyfluidsynth right now. I will be
adding more extensions in order to make it easier to sequence things,
and to complete the API wrapping.

If you have feature or functionality requests, feel free to share; I'm
doing this as part of an extended game engine, so I'll be doing a lot
more work to make this whole shebang work.

~ C.

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