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Re: [fluid-dev] Trying to compile for iPhone

From: josh
Subject: Re: [fluid-dev] Trying to compile for iPhone
Date: Wed, 28 Oct 2009 14:08:12 -0700
User-agent: Internet Messaging Program (IMP) H3 (4.1.6)

Hello Bryan,

I'm not familiar with building FluidSynth on the iPhone, but I can probably answer some things. First off, you should probably use FluidSynth 1.0.9. The development version (what will be 1.1.0) currently requires libglib, which I don't think is available for the iPhone.

Quoting Bryan Duggan <address@hidden>:
Hi apologies if this is a dumb question!

I am trying to port some of my music software to iPhone:


And I am trying to compile Fluidsynth for iPhone as per instructions here:


But when I run the script:

./build_for_iphoneos.sh simulator --disable-jack-support
--disable-coreaudio --disable-coremidi --without-readline

I get the error:

./configure: No such file or directory
I have tried lots of things to get it working, including installing
autoconf etc etc and I dont seem to be able to get anything to build.
Has anyone managed to get this working and if so, perhaps you could
either give me some instructions or even better, email me the iphone

If you checked out the code from SVN, which it sounds like you may have, then you need to ./autogen.sh first to create ./configure. You probably don't want to use SVN though, as mentioned above.

I'm not sure who would have some iPhone binaries to offer, perhaps they'll speak up.

Thanks in advance


Dr. Bryan Duggan

School of Computing
DIT Kevin St
Dublin 8

Phone: + 353 1 4024788
Email: address@hidden
Web: http://www.comp.dit.ie/bduggan
Web: http://tunepal.org
Web: http://seriousgames.ie

Best of luck to you.

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