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Re: [fluid-dev] Trying to compile for iPhone

From: Zegelin Peter
Subject: Re: [fluid-dev] Trying to compile for iPhone
Date: Thu, 29 Oct 2009 20:55:41 +1100

My son actually got fluidSynth working on the iPhone over a year ago. Not sure how he did it though, or which version of fluidsynth was used. FluidSynth played midis really well in the Simulator but on the iPhone it was pretty bad. Dropped notes everywhere. I think the thing is a bit under powered for midi/fluidsynth. I seem to recall things improved a bit with a small soundfont and simple midis, but still not great. I'll be interested to see how it goes for you!


On 29/10/2009, at 8:41 PM, Bryan Duggan wrote:

---------- Forwarded message ----------
From: Bryan Duggan <address@hidden>
Date: Thu, Oct 29, 2009 at 9:35 AM
Subject: Re: [fluid-dev] Trying to compile for iPhone
To: address@hidden

Thanks Josh!

I have indeed used the 1.0.9 sources

I ran ./autogen.sh and then got an error message pkg-config not found.
When I googled this, I found this article:


So I Installed Darwinports and ran the script

sudo port -v install libidl

About half an hour later when this was finished, I ran /autogen.sh
again but this time got the error:

libtoolize: command not found

When I googled this I found this:


So I edited autogen.sh and changed libtoolize to glibtoolize. and
autogen.sh now works

I ran the

./build_for_iphoneos.sh simulator --disable-jack-support
--disable-coreaudio --disable-coremidi --without-readline

script again (had to run as sudo) and this time a load of output to
the console, a few permissions problems running scripts, which I fixed
using chmod u+x on the offending scripts and finally...

Success! (I think)

Build succeeded!  Files were installed in

/Users/skooter500/Developer/Platforms/iPhoneSimulator.platform/ Developer/SDKs/iPhoneSimulator3.1.sdk

When I cd to that folder there is a new folder lib with the files

libfluidsynth.a         l

Which I  presume are what static libraries look like on a Mac/iPhone

I'll try and build something for the iPhone that uses it and see how it goes.




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