|Subject:||Re: Re: [fluid-dev] FS 1.1.2 alpha sound rendering issue|
|Date:||Sun, 22 Aug 2010 11:48:12 +0200|
I think the issue has resolved. Observed more carefully, altering buffer parametres influences the crackling effect, yet.
Compared with FS-1.1.1, I have to increase the buffer settings on my system now up to two units. I didn't realize, that FS-1.1.2 handles not all programs of the same soundfonts the same way now. Some do crackle, some not.
The programs were handled completely correct with 7/384 in FS-1.1.1. The same programs now need to be handled with 8-9/384, in FS-1.1.2. Using 7/384 here, lets appear the crackling on some programs, but not in all. This was worrying me, since up to FS 1.1.1 I was used to expect a crackle either in all or in no programs of one and the same FS instance.
I just researched the API, but I didn't found which default settings FS uses for count of buffers and buffer size.
Did you apply a change in the code which can cause the necessity to increase the buffers? Those settings a essentially for working out the most small latency, in a real-time scenario on a certain system. So of course latency is increased now by the changes I mentioned above.
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