|
From: | David Henningsson |
Subject: | Re: [fluid-dev] Reverb |
Date: | Sun, 17 Oct 2010 14:17:17 +0200 |
User-agent: | Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.9) Gecko/20100922 Thunderbird/3.1.4 |
On 2010-10-15 12:32, Graham Wykes wrote:
A question rather than a request... Has any consideration been given to updating the Reverb in FluidSynth. Freeverb has been around for a long time now. I've been using Freeverb3 impulser for other projects (my favourite is actually jconv on Linux) but, as a Miditzer user (on Windows), a more sophisticated (convolution?) reverb would be immeasurably useful as an integral part of Fluidsynth/Miditzer. I'm sure that jOrgan users would much appreciate it as well. IMHO the sound of the reverb is nearly as important as the quality of the soundfont in determining how a virtual organ sounds.
I'm really not a reverb expert, and I'm open for suggestions. I would set the following demands of such a change though:
1) It should not be more CPU intensive than the current one 2) It should be LGPL or something compatible with LGPL 3) It should not add a long dependency chain4) It should be able to work with both single and double precision floating points (can be set at compile time, as the rest of FS)
Perhaps such a change of reverb component could be introduced gradually by a conditional build.
As a side note, today I committed a patch from ticket #89 which, according to the reporter, fixes or improves the reverb sound on sample rates different from 44.1 kHz.
// David
[Prev in Thread] | Current Thread | [Next in Thread] |