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Re: [fluid-dev] Propose changes for drum channels support

From: jimmy
Subject: Re: [fluid-dev] Propose changes for drum channels support
Date: Wed, 26 Jan 2011 16:14:36 -0800 (PST)

> On Wed, 26 Jan 2011 22:01:45 +0800 yanli lei <address@hidden> wrote:
> I wonder when can this changes be commit into the next
> stable release? I
> have a SF2 soundset with the Studio Drum sounds so much
> realistic than the
> hardcode one. Do let me know so the students can enjoy it.


Unless you want 2 or more simultaneous drum channels (as in GM2, or XG midi 
files), you don't really need this patch.  Even then I only made sure it still 
works with existing GM-midi files.  I haven't done any real tests regarding GM2 
(I haven't found one out there), or XG midi files yet.

If you want to override the current drumkit in the default soundfont (SF2), you 
can specify both soundfont files.  I believe the second soundfont will override 
any soundbank/drumkit in the first soundfont.



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