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Re: [fluid-dev] [FS reverb level sounds]


From: Bernd Casper
Subject: Re: [fluid-dev] [FS reverb level sounds]
Date: Tue, 12 Apr 2011 12:11:12 +0200

Hi David,
 
"(Hmm, this one didn't go to the list?)"
 
dunno why. I always press Reply.
 
"So if the base reverb level is 100% then CC91 level does not make a
difference as we cannot go above 100%."
 
That's the point. If I set the "base reverb level" in the soundfonts to 100%, the FS reverb level should not operate anything.
 
Lets see the soundfonts as the master and the FS reverb level as the slave.
 
I limit usage of reverb in the soundfonts, by setting the "base level reverb" amount to, e. g. 20%.
Then those 20% should have been seen as 100% work area, for CC91 - I'd assume?
If I turn FS reverb level to 0, there should be zero effect. If I turn the FS reverb level to 100%, this shall operate the amount I limited in the soundfonts.
 
Do I understand this model right?
 
Regards
Bernd.
 
 
Zeit: 2011-04-12, 09:28:38
Betreff: Re: [fluid-dev] [FS reverb level sounds]
(Hmm, this one didn't go to the list?)

On 2011-04-11 10:31, Bernd Casper wrote:
> Hi David,
> and two another scenarios:
> what sound result I can expect if
> 1) The reverb send midi message (CC91) is 127
> 2) The soundfont has a "default reverb level" at 0% ?
> and
> what sound result I can expect if
> 1) The reverb send midi message (CC91) is 127
> 2) The soundfont has a "default reverb level" at 100% ?
> Many thanks
> Bernd.

On a scale between 0% and 100%, the reverb level is calculated as follow's:

  - The base level (or "default reverb level", or whatever it is called,
not sure), which is set in the soundfont and can be anything from 0% to 100%
  - Add to that the CC91 level. That normally adds up to 20% (for CC91 =
127), but that scale can be overridden by the soundfont as well.

So if the base reverb level is 100% then CC91 level does not make a
difference as we cannot go above 100%.

// David

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