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Re: [fluid-dev] fluidSynth and iOS

From: Ruben Zilibowitz
Subject: Re: [fluid-dev] fluidSynth and iOS
Date: Sat, 4 Jun 2011 00:35:46 +1000

Can one distribute on the app store if you also release the source code for 
your app under the gpl?


On 02/06/2011, at 3:59 AM, Pedro Lopez-Cabanillas wrote:

> On Wednesday 01 June 2011, David Henningsson wrote:
>> On 2011-06-01 09:39, Ronen Lam wrote:
>>> Hi,
>>> My name is Ronen and I am working on developing a iOS application.
>>> I was thinkig of combining FluidSynth to it as It looks like a great
>>> program, but there is very little info on how to do it (besides 3 tip
>>> lines in the website).
>>> I have some questions:
>>> 1. Is FluidSynth compatible to work with iOS application (iPhone, iPad) ?
>>> 2. Is there a fluidSynth project that can be compiled on IDE? sln file
>>> for VS or an xcode project?
>>> 3. any other related data is most welcome...
>>> I appreciate any help
>> From http://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ :
>> Q: Can I include FluidSynth in an iPhone app which I sell on Apple's app 
>> store?
>> A: Probably not. First, the iPhone platform does not support dynamic 
>> linking, so you have to make your entire project LGPL or GPL compatible. 
>> Second, the app store (currently) has terms that might interfere with LGPL.
> Another way to put it in positive: if you really want to use FluidSynth in 
> your application for iOS, you should  choose a LGPL compatible license, and 
> explore alternative distribution channels like Cydia. They distribute the GPL 
> licensed VLC for iOS, for instance.
> Regards,
> Pedro
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