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Re: [fluid-dev] Another application using FluidSynth announced

From: Graham Goode
Subject: Re: [fluid-dev] Another application using FluidSynth announced
Date: Mon, 12 Sep 2011 14:23:20 +0200


Just one point of correction.

The iOS SDK can be downloaded for free. The app that you compile with
it can be uploaded to your personal iOS device and 99 others, for
free. It is only when distributing the binary (via the App Store) that
you need to pay.

Quote from iOS SDK Wiki article (http://en.wikipedia.org/wiki/IOS_SDK):
Applications can be distributed in three ways: through the App Store,
through enterprise deployment to a company's employees only, and on an
"Ad-hoc" basis to up to 100 iPhones. Once distributed through the App
Store, a developer can request up to 50 promotional codes that can be
used to freely distribute a commercial application he or she has

So point 2 is false and point 3 is true if ONLY using the App Store...
I can get the sourcecode, compile it myself in my OSX environment and
connect and upload the app to 100 iOS devices...


> To summarise, any iOS app, even if its source code is fully disclosed,
> cannot possibly grant all of its end users the ability to reproduce
> the executable, for three reasons:
> 1. It requires a Mac, which is not the same operating system as iOS,
> 2. It requires a subscription to the Apple developer program, without
> which it is impossible to test on a real device,
> 3. It requires explicit approval from Apple, without which it is
> impossible to distribute to others.

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