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[fluid-dev] Android & LGPL

From: Erik Fros
Subject: [fluid-dev] Android & LGPL
Date: Mon, 07 Jan 2013 20:42:39 +0200
User-agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:17.0) Gecko/17.0 Thunderbird/17.0

Hi everyone,

I've found the link to page LicensingFAQ which covers only iOS:

It makes sense that you can't use it for iOS due-to restriction of static linking. Situation with Android is a little bit different - you can build library as .so (e.g.
fluidsynth.so) and link it dynamically using Android NDK + JNI. How do you think does it violate license?

Best Regards,

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