|Subject:||[fluid-dev] Android & LGPL|
|Date:||Mon, 07 Jan 2013 20:42:39 +0200|
|User-agent:||Mozilla/5.0 (Windows NT 6.1; WOW64; rv:17.0) Gecko/17.0 Thunderbird/17.0|
I've found the link to page LicensingFAQ which covers only iOS:
It makes sense that you can't use it for iOS due-to restriction of static linking. Situation with Android is a little bit different - you can build library as .so (e.g. fluidsynth.so) and link it dynamically using Android NDK + JNI. How do you think does it violate license?
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