|Subject:||Re: [fluid-dev] Android & LGPL|
|Date:||Tue, 08 Jan 2013 00:21:43 +0200|
|User-agent:||Mozilla/5.0 (Windows NT 6.1; WOW64; rv:17.0) Gecko/17.0 Thunderbird/17.0|
Thanks! This is exactly my understanding of that. Compilation of FluidSynth as separate dynamic .so library meets that requirements. I can dynamically load it and
invoke FluidSynth api right from Android app.
Too pitty that it couldn't be achieved for iOS and I have to find some alternative packages for it. Do you know any commercial synth libs for iOS?
On 07.01.13 23:56, Element Green wrote:
On Mon, Jan 7, 2013 at 10:42 AM, Erik Fros <address@hidden> wrote:
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