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Re: [fluid-dev] How to recreate music originally composed using Logic X
Re: [fluid-dev] How to recreate music originally composed using Logic X and Native Instruments Komplete patches?
Wed, 9 Dec 2015 14:54:23 +0800
This is not quite fluidsynth related issue but MIDI sequencing issue. There is
no way to "convert" MIDI files optimized for one patch. Depends on the
characteristics of the optimized patch being used, the differences vary.
As a result, if you wish to use the MIDI "cross-platform", you may need to
optimize it with more popular fonts (e.g. the classic SC-55 patches). Which
may not present the best side of your MIDI but most people can listen to that
will little varies.
> From: address@hidden
> Date: Wed, 9 Dec 2015 00:42:40 -0500
> To: address@hidden
> Subject: [fluid-dev] How to recreate music originally composed using
> Logic X and Native Instruments Komplete patches?
> Hi FluidSynth -
> First of all, THANK YOU for a great open source project.
> I'm a newbie to sound synthesis so the following may dumb questions,
> but I haven't been able to find answers from searching the Internet.
> What I'm trying to do is to interactively synthesize some
> musician-composed tracks in my program using FluidSynth.
> These tracks have been provided to me as MIDI files with the names of
> Native Instruments Komplete and Logic X instruments.
> As far as I can tell, both Komplete and Logic X use their own
> sample/patch format, not Soundfont 2.
> Given this, what's my best option for recreating the tracks using FluidSynth?
> Is it is somehow convert Komplete and Logic X patches to Soundfont 2
> format? If so, how do I do this?
> Or should I just try to find Soundfont 2 patches that are as similar as
> possible to the original instruments used? If so, are there any
> Soundfont libraries that map to Komplete and/or Logic X libraries?
> Or is there another way to go?
> Thanks for any help you can offer!
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