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Re: [fluid-dev] fluidsynth and Unity ?


From: sqweek
Subject: Re: [fluid-dev] fluidsynth and Unity ?
Date: Tue, 23 May 2017 21:54:39 +0800

It definitely works, I've built fluidsynth with no audio drivers in the past and used the nwrite_float() interface to generate samples to pass on to the audio layer (in my case portaudio -- which fluidsynth might even have a driver for but I wanted to be in control of the mixing).
-sqweek

On 23/05/2017 9:44 pm, "Kjetil Matheussen" <address@hidden> wrote:


On Tue, May 23, 2017 at 12:49 PM, Stéphane Letz <address@hidden> wrote:
Hi,

As anybody ever used fluidsynth in Unity (https://unity3d.com/fr) ? If yes is that any open-source code available somewhere? It no how complex would it be ? (I guess developing  a specific audio driver to connect to Unity audio layer yes ?)


Hi,

If your goal is to play midi files, maybe it's possible to avoid writing a new fluidsynth driver by
manually calling fluid_synth_nwrite_float (or another similar function generating samples) when necessary.

instead of calling fluid_player_join(player), you return to the main loop of the program,
and in the audio callback, you call fulid_synth_nwrite_float() to get samples.

I don't know if this'll work though, but I think there's a good chance for it.


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