|Subject:||Re: [fluid-dev] Parallelize rendering using openMP|
|Date:||Thu, 12 Apr 2018 16:40:04 +0200|
I would like to rework fluidsynths parallel audio rendering. The current implementation is not very efficient, the synchronization overhead seems to dominate.
Any thoughts on that? In case anybody is interested, you may follow the current implementation progress: 
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