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Re: [fluid-dev] Getting all instrument names from a loaded soundfont fil

From: Reinhold Hoffmann
Subject: Re: [fluid-dev] Getting all instrument names from a loaded soundfont file
Date: Fri, 12 Jul 2019 11:42:19 +0200

Here I would like to thank all for this helpful discussion and the advices
given. With the help of the fluidsynth code library it was possible to
implement this feature within a few hours including everything (from
analysis, asking the community, doing the coding up to intensive testing).
Ultimately the coding is just 10 lines of new code using publicly available
library calls. No new lib has to be built and distributed with all the
consequences nor any deeper expertise has been required. To me it was very
professional and very time efficient.    



-----Urspr√ľngliche Nachricht-----
Von: fluid-dev [mailto:fluid-dev-bounces+reinhold=address@hidden]
Im Auftrag von Tom M.
Gesendet: Freitag, 12. Juli 2019 09:51
An: address@hidden; FluidSynth mailing list
Betreff: Re: [fluid-dev] Getting all instrument names from a loaded
soundfont file

> On Thu, Jul 11, 2019 at 5:14 PM Kjetil Matheussen
> <address@hidden> wrote:
> >
> > It's probably not much work parsing the soundfont files manually...
> Here's the spec: http://www.synthfont.com/sfspec24.pdf
> It's a common RIFF structure. In my experience, writing code to read
> and write riff files directly are often faster than trying to
> understand a 3rd party API.

Kjetil, "do-it-yourself" is poor advice. There are rules how to cope
with the file when parts of it are invalid. Not even libgig 4.1.0 does
an accurate job here as it rejects the whole file if it recognizes
e.g. invalid sample loops, which is against the spec though.

The question was how to do it with fluidsynth for both SF2 and SF3
files. And once fluidsynth supports DLS files, you can write a custom
parser for this as well. Ofc, you cannot know about those problems, as
you seem to prefer hard-coded fluidsynth 1.1.6 .

I encourage anybody to ask for help, rather than locking yourself up
in a dark room and start solving problems that have already been
solved. And I appreciate the input so far.


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