|Subject:||[fluid-dev] FluidSynth on Unity (.dll issues)|
|Date:||Wed, 15 Jul 2020 03:04:06 +0000|
I am building a Unity app and want to use fluidsynth to play .sf2 audio (windows 10 64bit).
For a c# binding I use nfluidsynth.
I add libfluidsynth-2.dll to the plugins folder in Unity - however I get the following error:
"Failed to load libfluidsyth-2.dll because one or more of its dependencies could not be loaded"
Do I need to add additional .dll files to my Unity project?
I wrote on the nfluidsynth github with some more details.
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