|Subject:||[fluid-dev] pausing the sequencer|
|Date:||Mon, 30 Nov 2020 13:03:09 +0000|
I am new to the FluidSynth API, perhaps I just overlooked the option, but…
Is there a method to pause the sequencer?
I want to feed the sequencer Mozart’s Clarinet Concerto to render to file.
I don’t know how long it will take to queue up all the events.
Can I pause the sequencer, send all the required messages, and then restart it so there won’t be a “buffer underrun” where the sequencer overtakes the main application.
Or is there another mechanism to prevent this?
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