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Re: [fluid-dev] More details about fluidsynth versions with implemented

From: Ruben Gjertsen
Subject: Re: [fluid-dev] More details about fluidsynth versions with implemented 'tuning-keys' command.
Date: Tue, 16 Mar 2021 11:12:41 +0100

Hi Marcus,

Thanks, this is interesting. Riccardo Borghesi (on copy) is currently 
maintaining fluidsynth for Max. I’m just a user, and not very experienced with 
c-coding. I’m not sure if this is the most recent code:
If there is a way to access the core functions of tuning individual keys, maybe 
‘tuning-keys’ could be restored by adding a few lines of code to the current 
Max version?

Ruben Gjertsen

> 15. mar. 2021 kl. 22.45 skrev Marcus Weseloh <marcus@weseloh.cc>:
> Hi Ruben,
> thanks for the additional details. Just to clarify: the tuning of
> individual notes or whole octaves has not been removed from
> FluidSynth. That feature still works as intended and is also not
> planned for removal, it is an integral and important part of the
> synth.
> What has been removed is the interface between FluidSynth and Max. And
> not just the tuning commands of that interface (which apparently were
> never included in FluidSynth anyway, only in third-party code), but
> the *whole* interface. So the part that your Max (or the Max external,
> not sure about the architecture here) speaks to, it has gone. We
> removed it several years ago because the code was completely
> unmaintained, probably broken, nobody who currently works on
> FluidSynth knew anything about it and there was no way to even test it
> (because we don't use or even have access to Max). And you are the
> first person since then to come forward with an interest in the Max
> bindings.
> So the question is, how can we help you. Simply putting the Max
> binding back into FluidSynth is probably not going to happen. Again,
> because as far as I know, nobody who actively works on FluidSynth has
> knowledge about Max or the Max bindings. And because we have no way to
> test the code, even if we had some idea on how it works. (Please
> correct me if I'm wrong here, Tom.)
> It might be possible to maintain the Max bindings independently of
> FluidSynth, though. So taking the old code you found and then somehow
> compiling a Max external(?) that interfaces to the current FluidSynth.
> But again, as I don't really know anything about Max, I can't say for
> sure. But I would gladly help you move into that direction, if you
> want.
> Cheers
> Marcus
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