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[Devel] 16-bit-smooth


From: Wolfgang Domröse
Subject: [Devel] 16-bit-smooth
Date: Sun, 16 Sep 2001 13:53:28 GMT

Hallo out there,

i come back to the last unsolved problem on my 16-bit-atari-platform: there are 
problems with smooth-rendering of certain glyphs.

I tried to find out the reason. Here comes a debug information from ftgrays.c. 
It's looking a little bit different from the normal fprints, but I think you 
can understand.


>n_contours,n_points,tags:  2  12 $019442c6
>
>    x          y          contour    tag
>$000005c4  $00000340         0        1
>$0000065e  $00000000         0        1
>$00000900  $00000000         0        1
>$00000649  $00000e00         0        1
>$00000307  $00000e00         0        1
>$00000000  $00000000         0        1
>$000002a2  $00000000         0        1
>$00000341  $00000340         0        1
>$00000386  $00000540         1        1
>$0000040a  $0000083a         1        1
>$00000430  $0000090e         1        2
>$00000466  $00000a8b         1        2
>$0000048b  $00000b80         1        1
>$0000049b  $00000b80         1        1
>$000004bb  $00000a8b         1        2
>$000004ea  $0000091e         1        2
>$0000050f  $0000083f         1        1
>$00000584  $00000540         1        1
>
>
>        cell-y 0 
>cell-x                   cell-area  cell-cover
>
>$00000000                $ffffeb00  $ffffffeb
>$00000001                $ffffeb00  $ffffffeb
>$00000002                $ffffea00  $ffffffea
>.........

Cell-areas are defined int - so these results could be o.k - but I think, they 
are not.

Is this ok? If not, I think cell-area and cell-cover must be defined long?

What do you think about it?

Wolfgang Domroese




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