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Re: [ft-devel] rounding errors when splitting


From: Werner LEMBERG
Subject: Re: [ft-devel] rounding errors when splitting
Date: Sun, 24 Feb 2013 07:13:15 +0100 (CET)

> I wanted to know your opinion on the rounding errors when splitting
> Bezier segments.  [...]
>
> the alternative method would overflow one bit quicker for conic and
> 3 bits quicker for cubic segments.

I think this enhanced precision is only worth the effort if it
improves rendering.  So: Do you have an example which gets enhanced?
In particular, which gets *visibly* enhanced?  Otherwise, speed is
more important.


    Werner



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