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RE: Issue rendering fonts with fixed sizes


From: stephan
Subject: RE: Issue rendering fonts with fixed sizes
Date: Wed, 25 Nov 2020 17:33:18 -0800

Thanks for the quick reply.

I had tried that before with the same error / result.

Is having the BDF module enabled required or some other options for font
with bitmap strikes to work correctly?

-----Original Message-----
From: Freetype <freetype-bounces+stephan=unity3d.com@nongnu.org> On Behalf
Of Lawrence D'Oliveiro
Sent: Wednesday, November 25, 2020 5:23 PM
To: freetype@nongnu.org
Subject: Re: Issue rendering fonts with fixed sizes

On Wed, 25 Nov 2020 17:05:38 -0800, stephan@unity3d.com wrote:

> I am currently testing with the NotoColorEmoji.ttf font.

I just did some rendering with this exact same font.

> // Setting the pixel size returns no error since 109 is a size 
> supported by this font.
> 
> m_Error = FT_Set_Pixel_Sizes(m_Face, 109, 109);

Try FT_Select_Size with an index into the available-sizes table instead.
Since Noto Color Emoji only comes in one size, an index of 0 should work.

In my example
<https://github.com/ldo/harfpy_examples/blob/master/region-flags>, I found
it easier to use a graphics engine like Cairo to take care of the
font-sizing headaches for me.

The output from that program can be seen here
<https://www.deviantart.com/default-cube/art/Region-Flags-861126407>.





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