[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [glob2-devel] temp variables in settings, no clean, not required
From: |
donkyhotay |
Subject: |
Re: [glob2-devel] temp variables in settings, no clean, not required |
Date: |
Sun, 31 Dec 2006 11:06:39 -0800 |
I'll confess to writing that section of code. Go ahead and change it if
you want, you won't hurt my feelings as I know your right about it being
ugly.
On Sun, 2006-12-31 at 12:48 +0100, Stéphane Magnenat wrote:
> Hi,
>
> I've seen there is temp variables in settings used for communication between
> the GUI and the game. That's not clean, settings class should be used to
> stored settings, and only that.
>
> Two of those variables:
> int tempUnit;
> int tempUnitFuture;
> could be removed by passing parameters from orders to buildings as function
> arguments.
>
> The rest of those variables:
> int BUILDING_NAME_Temp_LEVEL_[c];
> should be stored in GameGUI as a std::valarray of size BuildingsTypes.size()
>
> I don't want to be rude an change people's code behind their head so I would
> like to have the agreament of the coder of that part prior to change.
>
> Thanks, have a nice day,
>
> Steph
>
--
Do not be afraid to joust a giant just because some people insist on
believing in windmills.