|
From: | Kai Antweiler |
Subject: | Re: [glob2-devel] multythreading? |
Date: | Sat, 5 May 2007 19:58:53 +0200 |
>> in what part does glob2 do multithreading? > > the sound subsystem, both playback and acquisition huh!?!?! then the crash is not due to my new code? i'm pretty sure i didn't touch annything about sound. if you are more familiar with debuging in multi-thread-environment maybe you could check if it crashes, too when loading the following save game: http://glob2.leowandersleb.de/tmp/Playground_late_in_the_game_2.game and tell me if it crashes in code of my responsability.
I have tried with and without sound, but it does not crash. But I don't have fog of war. I only see the boarders of fog of war. -- Kai Antweiler
[Prev in Thread] | Current Thread | [Next in Thread] |