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[Gnash-commit] Import
From: |
Rob Savoye |
Subject: |
[Gnash-commit] Import |
Date: |
Tue, 20 Dec 2005 20:28:21 +0000 |
CVSROOT: /sources/gnash
Module name: GameSWF
Branch:
Changes by: Rob Savoye <address@hidden> 05/12/20 20:28:21
Log message:
Import from tu-testbed
Status:
Vendor Tag: gameswf
Release Tags: forked_20051212
N GameSWF/autogen.sh
N GameSWF/.cvsignore
N GameSWF/missing
N GameSWF/go_gameswf.bat
N GameSWF/config
N GameSWF/Makefile.in
N GameSWF/compatibility_include.h
N GameSWF/configure.ac
N GameSWF/README
N GameSWF/install-sh
N GameSWF/config.h.in
N GameSWF/config.sub
N GameSWF/config.mk.in
N GameSWF/config.guess
N GameSWF/go_chunklod.bat
N GameSWF/aclocal.m4
N GameSWF/ChangeLog
N GameSWF/Makefile
N GameSWF/go_psm_vistool.bat
N GameSWF/configure
N GameSWF/geometry/kd_tree_packed.cpp
N GameSWF/geometry/loose_octree.cpp
N GameSWF/geometry/geometry.cpp
N GameSWF/geometry/geometry.h
N GameSWF/geometry/axial_box.cpp
N GameSWF/geometry/Makefile.in
N GameSWF/geometry/collision.h
N GameSWF/geometry/kd_tree_dynamic.h
N GameSWF/geometry/view_state.h
N GameSWF/geometry/axial_box.h
N GameSWF/geometry/cull.h
N GameSWF/geometry/bsp.h
N GameSWF/geometry/kd_tree_packed.h
N GameSWF/geometry/tqt.h
N GameSWF/geometry/visual.h
N GameSWF/geometry/cull.cpp
N GameSWF/geometry/Makefile
N GameSWF/geometry/tqt.cpp
N GameSWF/geometry/collision.cpp
N GameSWF/geometry/bsp.cpp
N GameSWF/geometry/kd_tree_dynamic.cpp
N GameSWF/macros/zlib.m4
N GameSWF/macros/libXML++.m4
N GameSWF/macros/opengl.m4
N GameSWF/macros/libexe.m4
N GameSWF/macros/glibmm.m4
N GameSWF/macros/jpeg.m4
N GameSWF/macros/libXML.m4
N GameSWF/macros/png.m4
N GameSWF/macros/sdl.m4
N GameSWF/luaSDL/SDL.pkg
N GameSWF/luaSDL/config.mak
N GameSWF/luaSDL/Makefile
N GameSWF/luaSDL/README.txt
N GameSWF/luaSDL/samples/d1.bmp
N GameSWF/luaSDL/samples/d0.bmp
N GameSWF/luaSDL/samples/cursor.bmp
N GameSWF/luaSDL/samples/d7.bmp
N GameSWF/luaSDL/samples/d8.bmp
N GameSWF/luaSDL/samples/d9.bmp
N GameSWF/luaSDL/samples/icon.bmp
N GameSWF/luaSDL/samples/ast2.bmp
N GameSWF/luaSDL/samples/ast3.bmp
N GameSWF/luaSDL/samples/gameover.bmp
N GameSWF/luaSDL/samples/d5.bmp
N GameSWF/luaSDL/samples/d3.bmp
N GameSWF/luaSDL/samples/meteor_shower.lua
N GameSWF/luaSDL/samples/d2.bmp
N GameSWF/luaSDL/samples/particle.bmp
N GameSWF/luaSDL/samples/saucer.bmp
N GameSWF/luaSDL/samples/d4.bmp
N GameSWF/luaSDL/samples/d6.bmp
N GameSWF/luaSDL/samples/README.txt
N GameSWF/luaSDL/samples/ast1.bmp
N GameSWF/net/wt_widgets.js
N GameSWF/net/net_interface.h
N GameSWF/net/wt_hsv.png
N GameSWF/net/webtweaker.cpp
N GameSWF/net/wt_form_test.html
N GameSWF/net/net_test.cpp
N GameSWF/net/http_file_handler.h
N GameSWF/net/webtweaker.h
N GameSWF/net/webwidgets.h
N GameSWF/net/net_interface_tcp.cpp
N GameSWF/net/wt_frame_test.html
N GameSWF/net/webwidgets.cpp
N GameSWF/net/http_file_handler.cpp
N GameSWF/net/http_server.h
N GameSWF/net/Makefile
N GameSWF/net/http_server.cpp
N GameSWF/net/wt_widgets_test.html
N GameSWF/gameswf/NOTES.txt
N GameSWF/gameswf/gameswf_sound.h
N GameSWF/gameswf/gameswf_string.h
N GameSWF/gameswf/gameswf_morph2.h
N GameSWF/gameswf/gameswf_log.h
N GameSWF/gameswf/gameswf_tesselate.cpp
N GameSWF/gameswf/gameswf_log.cpp
N GameSWF/gameswf/gameswf_tools.cpp
N GameSWF/gameswf/.cvsignore
N GameSWF/gameswf/gameswf_test_ogl.cpp
N GameSWF/gameswf/gameswf_xml.h
N GameSWF/gameswf/gameswf_types.h
N GameSWF/gameswf/gameswf_xmlsocket.cpp
N GameSWF/gameswf/gameswf_morph.cpp
N GameSWF/gameswf/gameswf_textformat.h
N GameSWF/gameswf/gameswf_styles.cpp
N GameSWF/gameswf/gameswf_sound_handler_mp3.cpp
N GameSWF/gameswf/gameswf_impl.h
N GameSWF/gameswf/gameswf_impl.cpp
N GameSWF/gameswf/gameswf_dlist.cpp
N GameSWF/gameswf/gameswf_tesselate.h
N GameSWF/gameswf/gameswf_movie.cpp
N GameSWF/gameswf/gameswf_fontlib.h
N GameSWF/gameswf/gameswf_render.h
N GameSWF/gameswf/gameswf_render_handler_ogl.cpp
N GameSWF/gameswf/gameswf_fontlib.cpp
N GameSWF/gameswf/gameswf_morph.h
N GameSWF/gameswf/gameswf_thread.h
N GameSWF/gameswf/Makefile.in
N GameSWF/gameswf/gameswf_processor.cpp
N GameSWF/gameswf/gameswf_sound_handler_sdl.cpp
N GameSWF/gameswf/TODO
N GameSWF/gameswf/gameswf_render_handler_xbox.cpp
N GameSWF/gameswf/gameswf_xmlsocket.h
N GameSWF/gameswf/gameswf_text.cpp
N GameSWF/gameswf/gameswf_styles.h
N GameSWF/gameswf/gameswf_parser.cpp
N GameSWF/gameswf/gameswf_font.cpp
N GameSWF/gameswf/gameswf_shape.h
N GameSWF/gameswf/gameswf_button.h
N GameSWF/gameswf/gameswf_stream.h
N GameSWF/gameswf/gameswf_morph2.cpp
N GameSWF/gameswf/gameswf_render.cpp
N GameSWF/gameswf/gameswf_button.cpp
N GameSWF/gameswf/gameswf_action.cpp
N GameSWF/gameswf/gameswf_types.cpp
N GameSWF/gameswf/gameswf_font.h
N GameSWF/gameswf/gameswf_timers.h
N GameSWF/gameswf/gameswf_batch_test.py
N GameSWF/gameswf/Makefile
N GameSWF/gameswf/gameswf_shape.cpp
N GameSWF/gameswf/gameswf_string.cpp
N GameSWF/gameswf/gameswf_xml.cpp
N GameSWF/gameswf/gameswf_action.h
N GameSWF/gameswf/gameswf_dlist.h
N GameSWF/gameswf/gameswf_sound.cpp
N GameSWF/gameswf/gameswf_movie.h
N GameSWF/gameswf/gameswf.h
N GameSWF/gameswf/gameswf_timers.cpp
N GameSWF/gameswf/gameswf_textformat.cpp
N GameSWF/gameswf/gameswf_stream.cpp
N GameSWF/gameswf/samples/car_smash.swf
N GameSWF/gameswf/samples/event-test1.swf
N GameSWF/gameswf/samples/test_goto_frame.swf
N GameSWF/gameswf/samples/test_colour_tweening.swf
N GameSWF/gameswf/samples/test_frame1.swf
N GameSWF/gameswf/samples/money3.swf
N GameSWF/gameswf/samples/sr2_title.swf
N GameSWF/gameswf/samples/TestFunction2.as
N GameSWF/gameswf/samples/text-test2.swf
N GameSWF/gameswf/samples/test_forin_array.php
N GameSWF/gameswf/samples/TestFunction2.swf
N GameSWF/gameswf/samples/test.swf
N GameSWF/gameswf/samples/test_basic_types.swf
N GameSWF/gameswf/samples/shared-fonts.swf
N GameSWF/gameswf/samples/test_gradients_no_alpha.swf
N GameSWF/gameswf/samples/display_list_test.swf
N GameSWF/gameswf/samples/test_function2.swf
N GameSWF/gameswf/samples/clip_as_button.swf
N GameSWF/gameswf/samples/test_long_static_text.swf
N GameSWF/gameswf/samples/test_string.swf
N GameSWF/gameswf/samples/test_undefined_v7.swf
N GameSWF/gameswf/samples/test_gradient_tweening.swf
N GameSWF/gameswf/samples/test_undefined_v6.swf
N GameSWF/gameswf/samples/counter.swf
N GameSWF/gameswf/samples/clip_as_button2.swf
N GameSWF/gameswf/samples/test_goto_stop.swf
N GameSWF/gameswf/samples/test_button_functions.swf
N GameSWF/gameswf/samples/test_cascaded_clipbuttons.swf
N GameSWF/gameswf/samples/dlist_test1.swf
N GameSWF/gameswf/samples/test_action_order2.swf
N GameSWF/gameswf/samples/sound1.swf
N GameSWF/gameswf/samples/test_rotation_shear.swf
N GameSWF/gameswf/samples/test_function2.sswf
N GameSWF/gameswf/samples/test_rotation.swf
N GameSWF/gameswf/samples/test_action_order.swf
N GameSWF/gameswf/samples/test_shape_tweening-2.swf
N GameSWF/gameswf/samples/text-test.swf
N GameSWF/gameswf/samples/test_frame2.swf
N GameSWF/gameswf/samples/test_shape_tweening.swf
N GameSWF/gameswf/samples/extended_clipping_test_1.swf
N GameSWF/gameswf/samples/test_goto_play.swf
N GameSWF/gameswf/samples/slider.swf
N GameSWF/gameswf/samples/test_clipping_layer.swf
N GameSWF/gameswf/samples/test_forin_array.swf
N GameSWF/gameswf/samples/test_gradients_alpha.swf
N GameSWF/base/tu_timer.cpp
N GameSWF/base/dlmalloc.h
N GameSWF/base/demo.h
N GameSWF/base/png_helper.cpp
N GameSWF/base/membuf.h
N GameSWF/base/container.h
N GameSWF/base/tu_file_SDL.cpp
N GameSWF/base/utf8.cpp
N GameSWF/base/tu_timer.h
N GameSWF/base/membuf.cpp
N GameSWF/base/config.cpp
N GameSWF/base/jpeg.h
N GameSWF/base/triangulate_sint32.cpp
N GameSWF/base/Makefile.in
N GameSWF/base/postscript.cpp
N GameSWF/base/tu_types.h
N GameSWF/base/tu_opengl_includes.h
N GameSWF/base/tu_config.h
N GameSWF/base/tu_swap.h
N GameSWF/base/tu_math.h
N GameSWF/base/dlmalloc.c
N GameSWF/base/tu_types.cpp
N GameSWF/base/utility.h
N GameSWF/base/triangulate_float.cpp
N GameSWF/base/cschema.h
N GameSWF/base/image.h
N GameSWF/base/ogl.h
N GameSWF/base/postscript.h
N GameSWF/base/image_filters.cpp
N GameSWF/base/demo.cpp
N GameSWF/base/tu_random.cpp
N GameSWF/base/container.cpp
N GameSWF/base/triangulate_impl.h
N GameSWF/base/tu_file.h
N GameSWF/base/jpeg.cpp
N GameSWF/base/png_helper.h
N GameSWF/base/utility.cpp
N GameSWF/base/test_ogl.cpp
N GameSWF/base/zlib_adapter.h
N GameSWF/base/ogl.cpp
N GameSWF/base/config.h
N GameSWF/base/utf8.h
N GameSWF/base/component_hackery.cpp
N GameSWF/base/tu_random.h
N GameSWF/base/tu_file.cpp
N GameSWF/base/triangulate.h
N GameSWF/base/file_util.h
N GameSWF/base/Makefile
N GameSWF/base/grid_index.h
N GameSWF/base/smart_ptr.h
N GameSWF/base/file_util.cpp
N GameSWF/base/zlib_adapter.cpp
N GameSWF/base/image.cpp
N GameSWF/docs/sig-fig-tree3.eps
N GameSWF/docs/engine-notes.txt
N GameSWF/docs/sig-fig-ribbon.eps
N GameSWF/docs/sig-fig-tree1.png
N GameSWF/docs/sig-fig-skirt.png
N GameSWF/docs/AUTHORS
N GameSWF/docs/sig-notes.tex
N GameSWF/docs/sig-fig-stretch.png
N GameSWF/docs/sig-fig-tree1.eps
N GameSWF/docs/sig-preso.ppt
N GameSWF/docs/sig-notes.bib
N GameSWF/docs/lua-gc.txt
N GameSWF/docs/sig-preso.sxi
N GameSWF/docs/gameswf-for-artists.txt
N GameSWF/docs/README
N GameSWF/docs/sig-fig-pop-avoid.png
N GameSWF/docs/STYLE
N GameSWF/docs/sig-fig-flange.eps
N GameSWF/docs/sig-preso2.ppt
N GameSWF/docs/sig-fig-tree2.eps
N GameSWF/docs/sig-preso2.sxi
N GameSWF/docs/sig-fig-skirt.eps
N GameSWF/docs/sig-fig-tree2.png
N GameSWF/docs/sig-notes.pdf
N GameSWF/docs/sig-fig-stretch.eps
N GameSWF/docs/LICENSE
N GameSWF/docs/MANIFESTO
N GameSWF/docs/sig-fig-ribbon.png
N GameSWF/docs/sig-fig-flange.png
N GameSWF/docs/sig-fig-pop-avoid.eps
N GameSWF/docs/sig-fig-tree3.png
N GameSWF/docs/NOTES
N GameSWF/fonts/tuffy_bold.sfd
N GameSWF/fonts/make_font_images.py
N GameSWF/fonts/tuffy_regular.sfd
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- [Gnash-commit] Import,
Rob Savoye <=