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Re[2]: [Gnash-commit] gnash ChangeLog server/parser/shape_character_d...

From: Udo Giacomozzi
Subject: Re[2]: [Gnash-commit] gnash ChangeLog server/parser/shape_character_d...
Date: Thu, 30 Aug 2007 16:59:40 +0200

Hello Sandro,

Thursday, August 30, 2007, 4:21:29 PM, you wrote:
SS> It surely does so, but the same overhead would be in converting int values
SS> to floats when parsing, wouldn't it ?

Parsing is done once, rendering is is done lots of times and affects
user experience.

SS> Seems another case of instance vs. defs
SS> rendering (defs are in integer space, instances might be in float, 
SS> matrix transforms). Also, if no invalidated bounds, no multiple transforms
SS> required..

No, the transformation is done once per frame (and instance), then the
precomputed vertexes are rendered for each clipping window.


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