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Re: [Gnash-commit] gnash/testsuite/actionscript.all

From: Sandro Santilli
Subject: Re: [Gnash-commit] gnash/testsuite/actionscript.all
Date: Fri, 31 Aug 2007 15:54:18 +0200

On Fri, Aug 31, 2007 at 09:18:53AM +0800, zou lunkai wrote:
> > +// Here we create 3 clips
> > +//     - hardref has no onUnload
> > +//     - hardref2 has an onUnload
> > +//     - hardref3 has no onUnload but a child with onUnload
> > +// We'll see that when the three clips are removed from the stage
> > +// those with any onUnload handler (either theirs or in their childrens)
> > +// will still be on the stage, only with their depth shifted at 
> > -32769-depth
> > +// (see character::removedRepthOffset)
> > +
> Characters with no onUnload won't be pushed to the global list at the
> frame being removed, thus get destroyed before GC works. Characters
> with onUnload are pushed to the global list, thus need to be removed
> at the end of the frame by GC. Just some deduction:)  I'll do more
> tests today.

I'm working on a patch that passes all the new tests.
Still not using a global list though, just the existing
DisplayList. Not committed as it triggers few more failures I'm inspecting.
BTW, important to tet what happens whtn the target depth (-32769-depth)
is already occupied and when the just-moved character gets back by effect
of swapDepth.


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