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Re: [Gnash-commit] gnash ChangeLog server/as_value.cpp server/as_v...
From: |
zou lunkai |
Subject: |
Re: [Gnash-commit] gnash ChangeLog server/as_value.cpp server/as_v... |
Date: |
Tue, 27 Nov 2007 09:02:29 +0800 |
On Nov 27, 2007 8:53 AM, zou lunkai <address@hidden> wrote:
> + /// @param allowUnloaded
> + /// If true an unloaded sprite is still returned as such,
> + /// rather then attempted to be resolved as a soft-reference.
> + /// Main use for this is during paths resolution, to avoid
> + /// infinite loops. See bug #21647.
> + ///
> + sprite_instance* to_sprite(bool allowUnloaded=false) const;
>
> In which scenario we are not allowed to access an unloaded sprites?
> Shouldn't to_sprite() always allow unloaded characters?
>
In ActionScript level, unloaded(but not destroyed) characters are
always accessible by both hard references an soft references. So
to_sprite(bool allowUnloaded=false) is bit of confusing, isn't it?
--zou