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[Gnash-commit] gnash/doc/C/usermanual glossary.xml


From: Rob Savoye
Subject: [Gnash-commit] gnash/doc/C/usermanual glossary.xml
Date: Tue, 19 Feb 2008 02:30:50 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Changes by:     Rob Savoye <rsavoye>    08/02/19 02:30:50

Modified files:
        doc/C/usermanual: glossary.xml 

Log message:
                * doc/glossary.xml: Add id tags to all glossdivs.

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/doc/C/usermanual/glossary.xml?cvsroot=gnash&r1=1.4&r2=1.5

Patches:
Index: glossary.xml
===================================================================
RCS file: /sources/gnash/gnash/doc/C/usermanual/glossary.xml,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -b -r1.4 -r1.5
--- glossary.xml        16 Aug 2007 14:18:17 -0000      1.4
+++ glossary.xml        19 Feb 2008 02:30:50 -0000      1.5
@@ -1,8 +1,8 @@
 <glossary id="glossary">
-<title>Glossary</title>
+  <title>Glossary</title>
 
-
-<glossdiv><title>A</title>
+  <glossdiv id="A">
+    <title>A</title>
 
  <glossentry>
       <glossterm>
@@ -18,13 +18,16 @@
       </glossdef>
     </glossentry>
 
-<glossentry>
+    <glossentry>
       <glossterm>
       AGG
       </glossterm>
       <glossdef>
         <para>
-          AGG is the AntiGrain 2D graphics library, which can be used as a 
renderer in Gnash. It is faster than OpenGL on systems without hardware 
graphics acceleration. As of Gnash version 0.7.2 it is the more feature 
complete renderer.
+         AGG is the AntiGrain 2D graphics library, which can be used
+         as a renderer in Gnash. It is faster than OpenGL on systems
+         without hardware graphics acceleration. As of Gnash version
+         0.8.1 it is the more feature complete renderer. 
         </para>
       </glossdef>
     </glossentry>
@@ -48,14 +51,19 @@
       </glossterm>
       <glossdef>
         <para>
-          In Gnash terms, the as_environment, or ActionScript execution 
environment, contains a stack of objects, characters and values which are in 
the immediate environment of the current fn_call. Please refer to the Gnash 
ActionScript manual for more information.
+         In Gnash terms, the as_environment, or ActionScript
+         execution environment, contains a stack of objects,
+         characters and values which are in the immediate environment
+         of the current fn_call. Please refer to the Gnash
+         ActionScript manual for more information. 
         </para>
       </glossdef>
     </glossentry>
 
-</glossdiv>
+  </glossdiv>
 
-<glossdiv><title>C</title>
+  <glossdiv id="C">
+    <title>C</title>
 
  <glossentry>
       <glossterm>
@@ -63,14 +71,19 @@
       </glossterm>
       <glossdef>
         <para>
-          Cairo is a 2D graphics library with support for multiple output 
devices. Can be used as a renderer in Gnash. A useful feature of Cairo is that 
it will automatically use graphic card acceleration when available. Cairo has 
an experimental OpenGL backend.
+         Cairo is a 2D graphics library with support for multiple
+         output devices. Can be used as a renderer in Gnash. A useful
+         feature of Cairo is that it will automatically use graphic
+         card acceleration when available. Cairo has an experimental
+         OpenGL backend. 
         </para>
       </glossdef>
     </glossentry>
 
-</glossdiv>
+  </glossdiv>
 
-<glossdiv><title>D</title>
+  <glossdiv id="D">
+    <title>D</title>
 
  <glossentry>
       <glossterm>
@@ -122,11 +135,12 @@
     </glossentry>
 
 
-</glossdiv>
+  </glossdiv>
 
-<glossdiv><title>E</title>
+  <glossdiv id="E">
+    <title>E</title>
 
-<glossentry>
+    <glossentry>
       <glossterm>
         extensions
       </glossterm>
@@ -143,9 +157,10 @@
     </glossentry>
 
 
-</glossdiv>
+  </glossdiv>
 
-<glossdiv><title>F</title>
+  <glossdiv id="F">
+    <title>F</title>
 
  <glossentry>
       <glossterm>
@@ -153,7 +168,8 @@
       </glossterm>
       <glossdef>
         <para>
-          ffmpeg is an audio and video decoding library which can be used by 
Gnash to decode mp3, FLV and other media types. 
+         ffmpeg is an audio and video decoding library which can be
+         used by Gnash to decode mp3, FLV and other media types.  
         </para>
       </glossdef>
     </glossentry>
@@ -164,7 +180,7 @@
       </glossterm>
       <glossdef>
         <para>
-          The glossterm <emphasis>Flash</emphasis> is used to describe both 
the 
+         The term <emphasis>Flash</emphasis> is used to describe both the 
           Adobe IDE for creating <emphasis>SWF</emphasis>
            files, and the technology itself.  
           &app; documentation uses the latter definition.
@@ -178,7 +194,8 @@
       </glossterm>
       <glossdef>
         <para>
-          FLV is a proprietary file format used to deliver Flash video. It is 
used by YouTube, among others. 
+         FLV is a proprietary file format used to deliver Flash
+         video. It is used by YouTube, among others.  
         </para>
       </glossdef>
     </glossentry>
@@ -189,7 +206,10 @@
       </glossterm>
       <glossdef>
         <para>
-          FLTK, or the 'Fast Light ToolKit', is a portable GUI library which 
is intended to replace the SDL GUI. Currently in Gnash, FLTK may be used with 
the Cairo and AGG renderers. FLTK has an experimental Cairo backend.
+         FLTK, or the 'Fast Light ToolKit', is a portable GUI library
+         which is intended to replace the SDL GUI. Currently in Gnash,
+         FLTK may be used with the Cairo and AGG renderers. FLTK has an
+         experimental Cairo backend. 
         </para>
       </glossdef>
     </glossentry>
@@ -200,14 +220,18 @@
       </glossterm>
       <glossdef>
         <para>
-          In Gnash, this is a GUI library that outputs directly to the Linux 
Frame Buffer and so does not need a window system to run. This makes it 
particularly suitable for use on small devices.
+         In Gnash, this is a GUI library that outputs directly to the
+         Linux Frame Buffer and so does not need a window system to
+         run. This makes it particularly suitable for use on small
+         devices. 
         </para>
       </glossdef>
     </glossentry>
 
-</glossdiv>
+  </glossdiv>
 
-<glossdiv><title>G</title>
+  <glossdiv id="G">
+    <title>G</title>
 
  <glossentry>
       <glossterm>
@@ -226,7 +250,14 @@
       </glossterm>
       <glossdef>
         <para>
-          Gstreamer is a multimedia framework which Gnash can use for decoding 
audio and video. Gstreamer itself cannot decode anything, so it needs some 
appropriate decoding-plugins to do the work for it. Remember to install them if 
you use Gnash with Gstreamer enabled. To get the best out of Gnashs 
gstreamer-parts, it is recommended to install the gst-plugins-good, 
gst-plugins-good and gst-ffmpeg plugins packages. 
+         Gstreamer is a multimedia framework which Gnash can use for
+         decoding audio and video. Gstreamer itself cannot decode
+         anything, so it needs some appropriate decoding-plugins to do
+         the work for it. Remember to install them if you use Gnash
+         with Gstreamer enabled. To get the best out of Gnashs
+         gstreamer-parts, it is recommended to install the
+         gst-plugins-good, gst-plugins-good and gst-ffmpeg plugins
+         packages.  
         </para>
       </glossdef>
     </glossentry>
@@ -237,7 +268,10 @@
       </glossterm>
       <glossdef>
         <para>
-          GTK is the GIMP Toolkit GUI library. It is one of the GUI options 
for Gnash. As of Gnash 0.7.2, this is the more performant and feature-rich 
choice. GTK uses Cairo internally.
+         GTK is the GIMP Toolkit GUI library. It is one of the GUI
+         options for Gnash. As of Gnash 0.7.2, this is the more
+         performant and feature-rich choice. GTK uses Cairo
+         internally. 
         </para>
       </glossdef>
     </glossentry>
@@ -258,9 +292,10 @@
       </glossdef>
     </glossentry>
 
-</glossdiv>
+  </glossdiv>
 
-<glossdiv><title>K</title>
+  <glossdiv id="K">
+    <title>K</title>
 
  <glossentry>
       <glossterm>
@@ -289,9 +324,10 @@
       </glossdef>
     </glossentry>
 
-</glossdiv>
+  </glossdiv>
 
-<glossdiv><title>L</title>
+  <glossdiv id="L">
+    <title>L</title>
 
  <glossentry>
       <glossterm>
@@ -299,15 +335,16 @@
       </glossterm>
       <glossdef>
         <para>
-          libmad is a mp3-decoding library, which can be used by Gnash's sound 
handler to decode mp3-audio. 
+         libmad is a mp3-decoding library, which can be used by Gnash's
+         sound handler to decode mp3-audio.  
         </para>
       </glossdef>
     </glossentry>
 
-</glossdiv>
-
+  </glossdiv>
 
-<glossdiv><title>M</title>
+  <glossdiv id="M">
+    <title>M</title>
 
  <glossentry>
       <glossterm>
@@ -328,15 +365,17 @@
       </glossterm>
       <glossdef>
         <para>
-          Ming is a C library for generating SWF ("Flash") format movies, plus 
a set of wrappers for using the library. It is used by the Gnash project for 
generating testcases. 
+         Ming is a C library for generating SWF ("Flash") format
+         movies, plus a set of wrappers for using the library. It is
+         used by the Gnash project for generating testcases.  
         </para>
       </glossdef>
     </glossentry>
 
-</glossdiv>
-
-<glossdiv><title>N</title>
+  </glossdiv>
 
+  <glossdiv id="N">
+    <title>N</title>
 
  <glossentry>
       <glossterm>
@@ -344,14 +383,17 @@
       </glossterm>
       <glossdef>
         <para>
-          Nellymoser is a proprietary audio codec introduced in the Flash 
Player in version 6. For more information, please see Wikipedia.
+         Nellymoser is a proprietary audio codec introduced in the
+         Flash Player in version 6. For more information, please see
+         Wikipedia. 
         </para>
       </glossdef>
     </glossentry>
 
-</glossdiv>
+  </glossdiv>
 
-<glossdiv><title>O</title>
+  <glossdiv id="O">
+    <title>O</title>
 
  <glossentry>
       <glossterm>
@@ -359,7 +401,14 @@
       </glossterm>
       <glossdef>
         <para>
-          OpenGL (Open Graphics Library) is a standard specification defining 
a cross-language cross-platform API for writing applications that produce 3D 
and 2D computer graphics. Accelerated graphic cards usually provide OpenGL at 
the hardware level. Please refer to Wikipedia for availability of free software 
OpenGL hardware drivers. A free software implementation of the API is available 
(Mesa). OpenGL can be used as a renderer in Gnash.
+         OpenGL (Open Graphics Library) is a standard specification
+         defining a cross-language cross-platform API for writing
+         applications that produce 3D and 2D computer
+         graphics. Accelerated graphic cards usually provide OpenGL at
+         the hardware level. Please refer to Wikipedia for availability
+         of free software OpenGL hardware drivers. A free software
+         implementation of the API is available (Mesa). OpenGL can be
+         used as a renderer in Gnash. 
         </para>
       </glossdef>
     </glossentry>
@@ -375,9 +424,10 @@
       </glossdef>
     </glossentry>
 
-</glossdiv>
+  </glossdiv>
 
-<glossdiv><title>P</title>
+  <glossdiv id="P">
+    <title>P</title>
 
  <glossentry>
       <glossterm>
@@ -395,10 +445,10 @@
       </glossdef>
     </glossentry>
 
+  </glossdiv>
 
-</glossdiv>
-
-<glossdiv><title>Q</title>
+  <glossdiv id="Q">
+    <title>Q</title>
 
  <glossentry>
       <glossterm>
@@ -406,14 +456,17 @@
       </glossterm>
       <glossdef>
         <para>
-          Qt is a GUI library which is used by KDE. The plugin version of 
Gnash using this GUI library is Kpart. The standalone version is enabled with 
--enable-gui=kde.
+         Qt is a GUI library which is used by KDE. The plugin version
+         of Gnash using this GUI library is Kpart. The standalone
+         version is enabled with --enable-gui=kde. 
         </para>
       </glossdef>
     </glossentry>
 
-</glossdiv>
+  </glossdiv>
 
-<glossdiv><title>R</title>
+  <glossdiv id="R">
+    <title>R</title>
 
   <glossentry>
       <glossterm>
@@ -442,19 +495,25 @@
       </glossterm>
       <glossdef>
         <para>
-          RTMP is the Real Time Messaging Protocol primarily used with to 
stream audio and video over the internet to the Flash Player client.
+       RTMP is the Real Time Messaging Protocol primarily used with
+       to stream audio and video over the internet to the Flash
+       Player client. 
         </para>
       </glossdef>
     </glossentry>
 
-
  <glossentry>
       <glossterm>
       RTMPT
       </glossterm>
       <glossdef>
         <para>
-          RTMPT is basically a HTTP wrapper around the RTMP protocol that is 
sent using POST requests from the client to the server. Because of the 
non-persistent nature of HTTP connections, RTMPT requires the clients to poll 
for updates periodically in order to get notified about events that are 
generated by the server or other clients. 
+         RTMPT is basically a HTTP wrapper around the RTMP protocol
+         that is sent using POST requests from the client to the
+         server. Because of the non-persistent nature of HTTP
+         connections, RTMPT requires the clients to poll for updates
+         periodically in order to get notified about events that are
+         generated by the server or other clients.  
         </para>
       </glossdef>
     </glossentry>
@@ -465,14 +524,16 @@
       </glossterm>
       <glossdef>
         <para>
-          RTMPTS is the same as RTMPT, but instead of being a HTTP wrapper, it 
is a HTTPSSL wrapper (HTTP secure connection).
+         RTMPTS is the same as RTMPT, but instead of being a HTTP
+         wrapper, it is a HTTP SSL wrapper (HTTP secure connection). 
         </para>
       </glossdef>
     </glossentry>
 
-</glossdiv>
+  </glossdiv>
 
-<glossdiv><title>S</title>
+  <glossdiv id="S">
+    <title>S</title>
 
  <glossentry>
       <glossterm>
@@ -480,7 +541,15 @@
       </glossterm>
       <glossdef>
         <para>
-          Simple DirectMedia Layer is a cross-platform multimedia free 
software library that creates an abstraction over various platforms' graphics, 
sound, and input APIs. Gnash can use it as a GUI and/or as a sound handler. 
Note that the two usages are independent of each other: you can use it for a 
task and not for the other if you wish. At time or writing (2007-01-11) the SDL 
GUI lacks menus and a performant input event architecture; the SDL sound 
handler is the most feature rich, supporting Video through ffmpeg.
+         Simple DirectMedia Layer is a cross-platform multimedia free
+         software library that creates an abstraction over various
+         platforms' graphics, sound, and input APIs. Gnash can use it
+         as a GUI and/or as a sound handler. Note that the two usages
+         are independent of each other: you can use it for a task and
+         not for the other if you wish. At time or writing (2007-01-11)
+         the SDL GUI lacks menus and a performant input event
+         architecture; the SDL sound handler is the most feature rich,
+         supporting Video through ffmpeg. 
         </para>
       </glossdef>
     </glossentry>
@@ -516,7 +585,8 @@
       </glossterm>
       <glossdef>
         <para>
-          A sprite is an element of an Flash Movie. It's basically a Movie 
inside another, having its own timeline.
+         A sprite is an element of an Flash Movie. It's basically a
+         Movie inside another, having its own timeline. 
         </para>
       </glossdef>
     </glossentry>
@@ -527,7 +597,9 @@
       </glossterm>
       <glossdef>
         <para>
-          The visible area of a Flash movie. The name derives from a theater 
analogy. Graphical elements are referred to as characters. 
+         The visible area of a Flash movie. The name derives from a
+         theater analogy. Graphical elements are referred to as
+         characters.  
         </para>
       </glossdef>
     </glossentry>
@@ -544,9 +616,10 @@
       </glossdef>
     </glossentry>
 
-</glossdiv>
+  </glossdiv>
 
-<glossdiv><title>T</title>
+  <glossdiv id="T">
+    <title>T</title>
 
  <glossentry>
       <glossterm>
@@ -554,7 +627,12 @@
       </glossterm>
       <glossdef>
         <para>
-          The Tamarin project seeks to create an open source implementation of 
the ECMAScript 4th edition language specification. The code is used by Adobe as 
part of the ActionScript Virtual Machine within the Adobe Flash Player. Gnash 
does not use Tamarin; it already has a working virtual server and most 
ActionScript classes are implemented.
+         The Tamarin project seeks to create an open source
+         implementation of the ECMAScript 4th edition language
+         specification. The code is used by Adobe as part of the
+         ActionScript Virtual Machine within the Adobe Flash
+         Player. Gnash does not use Tamarin; it already has a working
+         virtual server and most ActionScript classes are implemented. 
         </para>
       </glossdef>
     </glossentry>
@@ -565,14 +643,19 @@
       </glossterm>
       <glossdef>
         <para>
-          In Flash technology, a timeline is a sequence of "frames". A single 
Flash movie can contain multiple timelines, each independently controlled (STOP 
or PLAY). At regular intervals (FPS) the player advances all timelines in PLAY 
mode to the next frame, looping back when last frame is reached.
+         In Flash technology, a timeline is a sequence of "frames". A
+         single Flash movie can contain multiple timelines, each
+         independently controlled (STOP or PLAY). At regular intervals
+         (FPS) the player advances all timelines in PLAY mode to the
+         next frame, looping back when last frame is reached. 
         </para>
       </glossdef>
     </glossentry>
 
-</glossdiv>
+  </glossdiv>
 
-<glossdiv><title>X</title>
+  <glossdiv id="X">
+    <title>X</title>
 
  <glossentry>
       <glossterm>
@@ -580,11 +663,12 @@
       </glossterm>
       <glossdef>
         <para>
-          X.org is the most commonly used X server; it was forked from XFree86.
+         X.org is the most commonly used X server; it was forked from
+         XFree86. 
         </para>
       </glossdef>
     </glossentry>
 
-</glossdiv>
+  </glossdiv>
 
 </glossary>
\ No newline at end of file




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