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[Gnash-commit] gnash ChangeLog libbase/Makefile.am libbase/con... [relea


From: Benjamin Wolsey
Subject: [Gnash-commit] gnash ChangeLog libbase/Makefile.am libbase/con... [release_0_8_2_rc1]
Date: Wed, 27 Feb 2008 10:15:43 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Branch:         release_0_8_2_rc1
Changes by:     Benjamin Wolsey <bwy>   08/02/27 10:15:43

Modified files:
        .              : ChangeLog 
        libbase        : Makefile.am 
Removed files:
        libbase        : config.cpp 

Log message:
        Drop unused config.cpp (lua interface) for the release branch.
        No active code in this file.

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/ChangeLog?cvsroot=gnash&only_with_tag=release_0_8_2_rc1&r1=1.5711.2.26&r2=1.5711.2.27
http://cvs.savannah.gnu.org/viewcvs/gnash/libbase/Makefile.am?cvsroot=gnash&only_with_tag=release_0_8_2_rc1&r1=1.96&r2=1.96.2.1
http://cvs.savannah.gnu.org/viewcvs/gnash/libbase/config.cpp?cvsroot=gnash&only_with_tag=release_0_8_2_rc1&r1=1.4&r2=0

Patches:
Index: ChangeLog
===================================================================
RCS file: /sources/gnash/gnash/ChangeLog,v
retrieving revision 1.5711.2.26
retrieving revision 1.5711.2.27
diff -u -b -r1.5711.2.26 -r1.5711.2.27
--- ChangeLog   27 Feb 2008 08:47:38 -0000      1.5711.2.26
+++ ChangeLog   27 Feb 2008 10:15:41 -0000      1.5711.2.27
@@ -1,3 +1,8 @@
+2008-02-26 Benjamin Wolsey <address@hidden>
+
+    * libbase/config.cpp: drop unused file.
+       * libbase/Makefile.am: drop config.cpp.
+
 2008-02-27 Sandro Santilli <address@hidden>
 
        * plugin/plugin.cpp: don't force verbosity, the config file can

Index: libbase/Makefile.am
===================================================================
RCS file: /sources/gnash/gnash/libbase/Makefile.am,v
retrieving revision 1.96
retrieving revision 1.96.2.1
diff -u -b -r1.96 -r1.96.2.1
--- libbase/Makefile.am 21 Jan 2008 20:55:44 -0000      1.96
+++ libbase/Makefile.am 27 Feb 2008 10:15:42 -0000      1.96.2.1
@@ -77,7 +77,6 @@
 endif
 
 libgnashbase_la_SOURCES = \
-       config.cpp \
        $(DMALLOC_FILE) \
        extension.cpp \
        image.cpp \

Index: libbase/config.cpp
===================================================================
RCS file: libbase/config.cpp
diff -N libbase/config.cpp
--- libbase/config.cpp  21 Jan 2008 20:55:44 -0000      1.4
+++ /dev/null   1 Jan 1970 00:00:00 -0000
@@ -1,449 +0,0 @@
-// config.cpp  -- by Thatcher Ulrich <address@hidden> 22 July 2001
-
-// This source code has been donated to the Public Domain.  Do
-// whatever you want with it.
-
-// Configuration glue.  C++ interface to Lua scripting library.
-
-// @@ move/finish this later...
-#if 0
-
-
-#include "gnashconfig.h"
-extern "C" {
-#include <lualib.h>
-}
-#include "utility.h"
-
-
-namespace config {
-
-
-static const int       LUA_STACK_SIZE = 2048;
-
-
-static bool    s_open = false;
-
-lua_State*     L = NULL;
-int    g_cfloat_tag = 0;
-
-
-static int     cfloat_get( lua_State* L )
-// Lua CFunction which returns the value of the cfloat passed in on
-// the top of the Lua stack.  Attach this to the "getglobal" event for
-// cfloats.
-{
-       // arg 1: varname
-       // arg 2: raw var value (in this case the cfloat*)
-
-       cfloat* cf = static_cast<cfloat*>( lua_touserdata( L, 2 ) );
-       lua_pushnumber( L, float( *cf ) );
-
-       return 1;
-}
-
-
-static int     cfloat_set( lua_State* L )
-// Lua CFunction which sets the value of the given cfloat to the given lua
-// number.
-{
-       // arg 1: varname
-       // arg 2: previous var value (in this case the cfloat*)
-       // arg 3: new var value
-
-       cfloat* cf = static_cast<cfloat*>( lua_touserdata( L, 2 ) );
-       *cf = float(lua_tonumber( L, 3 ));
-
-       return 0;
-}
-
-
-void   open()
-// Initialize the config subsystem.  ...
-{
-       if ( s_open == true ) return;
-
-       //
-       // Initialize Lua.
-       //
-       L = lua_open( LUA_STACK_SIZE );
-
-       // Init the standard Lua libs.
-       lua_baselibopen( L );
-       lua_iolibopen( L );
-       lua_strlibopen( L );
-       lua_mathlibopen( L );
-
-       //
-       // Attach the cfloat hooks
-       //
-
-       g_cfloat_tag = lua_newtag( config::L );
-
-       lua_pushcfunction( config::L, cfloat_get );
-       lua_settagmethod( config::L, config::g_cfloat_tag, "getglobal" );       
// xxx is "getglobal" right?
-
-       lua_pushcfunction( config::L, cfloat_set );
-       lua_settagmethod( config::L, config::g_cfloat_tag, "setglobal" );       
// xxx is "setglobal" right?
-
-       // set tag methods for add, sub, mul, div, pow, unm, lt
-
-       //      gettable{ min, max, default, comment }
-       //      settable{ min, max, default, comment }
-
-       s_open = true;
-}
-
-
-void   close()
-// Close the config subsystem.
-{
-       // Nothing really to do here.
-}
-
-
-}; // end namespace config
-
-
-
-//
-// cvar
-//
-
-
-void   cvar::init( const char* name )
-// Initializes a chain of references to Lua strings, for looking up
-// the value of the specified name.
-//
-// The name can contain embedded '.' separators, to refer to values
-// within nested tables.  For example, a name of
-// "player.spaceship.health" would refer to the "health" member of the
-// "player.spaceship" table (where the "player.spaceship" table is
-// found by looking up the "spaceship" member of the "player" table).
-{
-       config::open();
-
-       // Count the number of keys in the name (keys are separated by '.'
-       // chars).
-       m_lua_key_count = 1;
-       const char*     p = name;
-       while (*p) {
-               if (*p == '.') {
-                       m_lua_key_count++;
-               }
-               p++;
-       }
-
-       // Allocate array for references.
-       m_lua_key_reference = new int[m_lua_key_count];
-
-       // Now initialize the keys.
-       const char*     varname = name;
-
-       int     key_index = 0;
-       p = name;
-       while (*p) {
-               if (*p == '.') {
-                       if (varname == p) {
-                               // null string for a key.
-                               // warning("something or other");
-                               abort();        // TODO: recover somehow.
-                       }
-
-                       // Reference the name of the table.
-                       lua_pushlstring(config::L, varname, p - varname);
-                       m_lua_key_reference[key_index] = lua_ref(config::L, 1);
-
-                       key_index++;
-                       varname = p + 1;
-               }
-               p++;
-       }
-
-       // Get a reference to the last key name.
-       assert(varname != p);   // else...
-       lua_pushlstring(config::L, varname, p - varname);
-       m_lua_key_reference[key_index] = lua_ref(config::L, 1);
-}
-
-
-void   cvar::push_table_and_key() const
-// Traverse our key names, and push the table and keyname of our value
-// onto the Lua stack.
-//
-// Creates empty tables if necessary to fill in missing links in the
-// chain.
-{
-       lua_getglobals(config::L);      // Start with the global table.
-
-       // Chain through additional tables.
-       int     i;
-       for (i = 0; i < m_lua_key_count - 1; i++) {
-               lua_getref(config::L, m_lua_key_reference[i]);
-               lua_gettable(config::L, -2);
-
-               if (lua_isnil(config::L, -1)) {
-                       // Tablename is undefined, so create a new empty table 
for it.
-                       lua_pop(config::L, 1);  // pop the nil.
-                       lua_getref(config::L, m_lua_key_reference[i]);
-                       lua_newtable(config::L);
-                       lua_settable(config::L, -3);
-                       
-                       // Get the newly created table and put it on the top
-                       // of stack.
-                       lua_getref(config::L, m_lua_key_reference[i]);
-                       lua_gettable(config::L, -2);
-               }
-
-               lua_remove(config::L, -2);      // previous table that we just 
chained from
-       }
-
-       // push the final key, on top of the table we just pushed.
-       lua_getref(config::L, m_lua_key_reference[i]);
-}
-
-
-cvar::cvar( const char* name )
-// Constructor; leaves existing value, if any (otherwise it's 'nil').
-{
-       init(name);
-}
-
-
-cvar::cvar( const char* name, const cvalue& val )
-// Constructor; initializes to given Lua value.
-{
-       init(name);
-       *this = val;    // invoke operator=(const cvalue& val)
-}
-
-
-cvar::cvar( const char* name, const char* val )
-// Constructor; initializes to given string value.
-{
-       init(name);
-       *this = val;    // invoke operator=(const char*)
-}
-
-
-cvar::cvar( const char* name, float val )
-// Constructor; initializes to given float value.
-{
-       init(name);
-       *this = val;    // invoke operator=(float f)
-}
-
-
-cvar::~cvar()
-// Destructor; make sure our references are released.
-{
-       // drop lua references, so table & name can be gc'd if not
-       // referenced elsewhere.
-
-       for (int i = 0; i < m_lua_key_count; i++) {
-               lua_unref(config::L, m_lua_key_reference[i]);
-       }
-
-       m_lua_key_count = 0;
-       m_lua_key_reference = NULL;
-}
-
-
-#if 0
-const char*    cvar::get_name() const
-// Return our name.  The char[] storage is valid at least as long
-// as this variable is alive.
-{
-       lua_getref( config::L, m_lua_name_reference );
-       return lua_tostring( config::L, -1 );
-}
-#endif // 0
-
-
-cvar::operator float() const
-// Convert the variable to a float and return it.
-{
-       push_table_and_key();
-       lua_gettable( config::L, -2 );  // get the value of our variable from 
the table.
-       float   f = float(lua_tonumber( config::L, -1 ));
-       lua_pop( config::L, 2 );        // pop table & the number result.
-
-       return f;
-}
-
-
-void   cvar::operator=( float f )
-// Assign a float to this lua variable.
-{
-       push_table_and_key();
-       lua_pushnumber( config::L, f );
-       lua_settable( config::L, -3 );
-       lua_pop( config::L, 1 );        // pop the table.
-}
-
-
-cvar::operator const char*() const
-// Convert to a string.
-//
-// xxx there are garbage-collection issues here!  Returned string
-// has no valid reference once stack is cleared!
-// Possible fixes:
-// - return some kind of proxy object that holds a locked Lua ref
-// - return a C++ "string" value; i.e. make a copy
-// - hold a locked reference in this instance; drop it on next call to this 
conversion operator (blech).
-{
-       push_table_and_key();
-       lua_gettable( config::L, -2 );  // get the value of our variable from 
the table.
-       const char*     c = lua_tostring( config::L, -1 );
-       // TODO: grab a locked reference to the string!  Or copy it!
-       lua_pop( config::L, 2 );        // discard table & the string result.
-
-       return c;
-}
-
-
-void   cvar::operator=( const cvalue& val )
-// Assign a Lua value to this lua global variable.
-{
-       push_table_and_key();
-       val.lua_push();
-       lua_settable( config::L, -3 );
-       lua_pop( config::L, 1 );        // pop the table.
-}
-
-
-void   cvar::operator=( const char* s )
-// Assign a string to this lua variable.
-{
-       push_table_and_key();
-       lua_pushstring( config::L, s );
-       lua_settable( config::L, -3 );
-       lua_pop( config::L, 1 );        // pop the table.
-}
-
-
-cvar::operator cvalue() const
-// Return a reference to our value.
-{
-       push_table_and_key();
-       cvalue  c = cvalue::lua_stacktop_reference();
-       lua_pop( config::L, 1 );        // pop the table.
-
-       return c;
-}
-
-
-//     void    operator=( const cvar c );
-
-
-
-//
-// cvalue
-//
-
-
-cvalue::cvalue( const char* lua_constructor )
-// Evaluates the given code and takes a reference to the result.
-{
-       config::open();
-
-       lua_dostring( config::L, lua_constructor );     // @@ could check for 
error return codes, presence of return value, etc.
-       m_lua_ref = lua_ref( config::L, 1 );
-}
-
-
-cvalue::cvalue( const cvalue& c )
-{
-       lua_getref( config::L, c.m_lua_ref );
-       m_lua_ref = lua_ref( config::L, 1 );
-}
-
-
-cvalue::cvalue()
-// Creates an reference to nothing.  Use this only in special
-// circumstances; i.e. when you're about to set m_lua_ref manually.
-{
-       config::open();
-       m_lua_ref = LUA_NOREF;
-}
-
-
-cvalue cvalue::lua_stacktop_reference()
-// Factory function; pops the value off the top of the Lua stack, and
-// return a cvalue that references the popped value.
-{
-       cvalue  c;
-       c.m_lua_ref = lua_ref( config::L, 1 );
-       return c;
-}
-
-
-cvalue::~cvalue()
-// Drop our Lua reference, to allow our value to be gc'd.
-{
-       lua_unref( config::L, m_lua_ref );
-       m_lua_ref = LUA_NOREF;
-}
-
-
-void   cvalue::lua_push() const
-// Push our value onto the top of the Lua stack.
-{
-       assert( m_lua_ref != LUA_NOREF );
-       lua_getref( config::L, m_lua_ref );
-}
-
-
-void   cvalue::operator=( const char* str )
-// Transfer our reference to the given string.
-{
-       lua_unref( config::L, m_lua_ref );
-       lua_pushstring( config::L, str );
-       m_lua_ref = lua_ref( config::L, 1 );
-}
-
-
-void   cvalue::operator=( const cvalue& c )
-// Reference the thing that c references.
-{
-       lua_unref( config::L, m_lua_ref );
-       lua_getref( config::L, c.m_lua_ref );
-       m_lua_ref = lua_ref( config::L, 1 );
-}
-
-
-cvalue::operator float() const
-// Converts this Lua value to a number, and returns it.
-{
-       lua_getref( config::L, m_lua_ref );
-       float   f = float(lua_tonumber( config::L, -1 ));
-       lua_pop( config::L, 1 );
-       return f;
-}
-
-
-cvalue::operator const char*() const
-// Converts this Lua value to a string, and returns it.
-{
-       lua_getref( config::L, m_lua_ref );
-       const char*     str = lua_tostring( config::L, -1 );
-       lua_pop( config::L, 1 );        // @@ I'm pretty sure this imperils the 
string, if we just had to do a tostring() conversion!  Look into this, and/or 
make a copy of the string.
-       return str;
-}
-
-
-cvalue cvalue::get( const char* index )
-// Does a table lookup.  *this should be a Lua table, and index is its
-// key.
-{
-       lua_getref( config::L, m_lua_ref );
-       lua_pushstring( config::L, index );
-       lua_gettable( config::L, -2 );
-       cvalue  c = cvalue::lua_stacktop_reference();   // references the value 
on the top of the Lua stack.
-       lua_pop( config::L, 1 );
-
-       return c;
-}
-
-
-#endif // 0




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