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Re: [Gnash-commit] /srv/bzr/gnash/trunk r10434: Update NetConnection com

From: Benjamin Wolsey
Subject: Re: [Gnash-commit] /srv/bzr/gnash/trunk r10434: Update NetConnection comments and tests.
Date: Mon, 15 Dec 2008 11:26:16 +0100

Am Montag, den 15.12.2008, 11:11 +0100 schrieb strk:
> On Mon, Dec 15, 2008 at 10:41:52AM +0100, Benjamin Wolsey wrote:
> > +// The pp and Gnash sandboxes behave differently. The pp rejects any
> > +// network connection from filesystem-loaded SWFs unless the SWF location
> > +// is added to the player configuration file.
> It's more complex then that. You can add a tag to the SWF telling wheter
> to use 'local' or 'network' sandbox when the SWF is loaded from filesystem.
> Use 'makeswf -n network' to add the tag allowing local to connecto to remote.
> Additionally, the remote server will have to accept connections from the
> domain you're running from. This is done by placing a crossdomain.xml file
> on the web root. See for an 'allow-from-all'.

Okay, but as far as the test is concerned, we want to test that an event
is sent straight away when the connection is immediately disallowed for
whatever reason, and has a local sandbox. For
crossdomain handling the player would still have to initiate a
connection before being rejected, so that wouldn't be an immediate

Free Flash, use Gnash

Benjamin Wolsey, Software Developer -

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