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[Gnash-commit] [SCM] Gnash branch, master, updated. release_0_8_9_final-

From: Rob Savoye
Subject: [Gnash-commit] [SCM] Gnash branch, master, updated. release_0_8_9_final-2307-g583ccbc
Date: Wed, 30 Jan 2019 18:45:08 -0500 (EST)

This is an automated email from the git hooks/post-receive script. It was
generated because a ref change was pushed to the repository containing
the project "Gnash".

The branch, master has been updated
       via  583ccbc1275c7701dc4843ec12142ff86bb305b4 (commit)
      from  8a11e60585db4ed6bc4eafadfbd9b3123ced45d9 (commit)

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- Log -----------------------------------------------------------------

commit 583ccbc1275c7701dc4843ec12142ff86bb305b4
Author: Rob Savoye <address@hidden>
Date:   Wed Jan 30 16:45:03 2019 -0700

    Update with current status

diff --git a/README b/README
index 5b3dcb5..c03fa2b 100644
--- a/README
+++ b/README
@@ -6,7 +6,13 @@ Gnash is a player for animated "movies" in the Macromedia 
Shockwave Flash
 plugin, or as a library used by other programs.  It is not yet complete;
 it does not correctly handle every SWF file.
-This is the README file for the Gnash-0.8.8 release (or snapshot).
+Gnash is currently not being actively maintained, as most of the internet
+has moved to using HTML5. There are literally millions of flash files
+that Gnash can play, as well as YouTube videos. As Adobe is letting their
+flash player die on most platforms, Gnash will be critical in the future
+for anyone wanting to play flash files for historical reasons. Gnash's code
+is very portable, and should be compilable for many years, long after
+Adobe flash is dead.
 Gnash is originally based on the code of GameSWF, by Thatcher Ulrich.
 GameSWF was the most advanced among free SWF players; it implemented a


Summary of changes:
 README | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)


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