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Re: [Gnash-dev] gotoAndPlay and onClipEvent(onKeyDown)

From: strk
Subject: Re: [Gnash-dev] gotoAndPlay and onClipEvent(onKeyDown)
Date: Wed, 2 Aug 2006 01:26:44 +0200

A small testcase for gotoAndPlay is appreciated.
If accompained by source code buildable with free tools that'd
be much better.


On Mon, Jul 31, 2006 at 11:41:36AM +0200, W Lila wrote:
> Hi all,
> I'm having a problem(?) with the gotoAndPlay.
> When I have a gotoAndPlay call in my flash animation I see that Gnash goes 
> to a different frame than
> I expected. This happens when I use a textual reference of that frame, but 
> when I use the frame number it works.
> Also, in some cases I had to lower the frame number in order to come to the 
> correct place, eg. when I call gotoAndPlay(2) frame 1 is called, (0-based 
> versus 1-based?).
> Also nextFrame didn't come to the correct frame and when replacing it with 
> a gotoAndPlay I was in the right frame.
> Fyi, I checked the documentation, but it said "This method has an unknown 
> status".
> Are there any issues related to frame numbering in Gnash?
> Is someone else facing a similar issue?
> Also I have a question on onClipEvent(onKeyDown), is it working?
> Regards,
> Vijay.

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