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Re: [Gnash-dev] Trying to make key-events work again.

From: strk
Subject: Re: [Gnash-dev] Trying to make key-events work again.
Date: Thu, 10 Aug 2006 12:16:31 +0200

On Tue, Aug 08, 2006 at 06:39:51PM +0200, annonygmouse wrote:
> I'm trying to get the key-events to work again (they don't currently 
> work for me).
> I've seen that the "main" loop  it's controlled by the delay callback 
> to show the frames. And that "pause" is called, but has no effect.
> I'm not sure what's the good way to control movie flow.
> I mean: where should get_play_state be looked?
>       - Inside the "advance_movie"?
>       - Outside and it disables the delay callback?

I've been thinking that we might make the GUI pause have nothing to do
with the sprite's play_state.
This way we can disable the delay callback but still call
the load_next_frame_chunk() routine.
What I'm sure about is that current implementation is broken
(we should probably not mess with the play state from outside).

Play elvis.swf to see the problem.


>       - Any other idea?
> BTW: What's the difference between "pause" and "stop"?
> Kind regards
> SebastiĆ 
> _______________________________________________
> Gnash-dev mailing list
> address@hidden


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